#pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x2001 #define DEVICE_VER 0x0001 #define MANUFACTURER DZTECH #define PRODUCT KBDMINI #define DESCRIPTION KBDMINI RGB keyboard #define MATRIX_ROWS 4 #define MATRIX_COLS 13 #define MATRIX_ROW_PINS {B7, E6, F5, F4} #define MATRIX_COL_PINS {B3, B2, B1, B0, F1, F0, C6, B6, B5, B4, D7, D6, D4} #define UNUSED_PINS #define DIODE_DIRECTION COL2ROW #define DEBOUNCE 3 #ifdef RGB_MATRIX_ENABLE #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define DISABLE_RGB_MATRIX_BAND_SAT #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define DISABLE_RGB_MATRIX_SPLASH #define DISABLE_RGB_MATRIX_MULTISPLASH #define DISABLE_RGB_MATRIX_SOLID_SPLASH #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH #define DISABLE_RGB_MATRIX_DIGITAL_RAIN #define DRIVER_ADDR_1 0b1010000 #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. #define DRIVER_COUNT 2 #define DRIVER_1_LED_TOTAL 52 #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #endif