/* Copyright 2018 Jacob Jerrell This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "quantum.h" // Layers enum layers { _SWRKMN = 0, _HWRKMN, _LOWER, _RAISE, _ADJUST, _DIABLO }; enum custom_keycodes { KC_EPRM = SAFE_RANGE, KC_SWRK, KC_HWRK, KC_VRSN, JJ_COPY, JJ_PASTE, JJ_ARRW, MC_LOCK, KC_DIABLO_CLEAR, KC_NMPD // UC_FLIP }; // Space Cadet Hyper/Meh and [/] #define HYP_LBK ALL_T(KC_LBRACKET) #define MEH_RBK MEH_T(KC_RBRACKET) #define KC_LWSP LT(_LOWER, KC_SPACE) #define KC_RSEN LT(_RAISE, KC_ENTER) #define KC_ADJS TT(_ADJUST) #define XXXXXXX KC_NO #define _______ KC_TRNS #ifdef TAP_DANCE_ENABLE enum { TD_D3_1 = 0, TD_D3_2, TD_D3_3, TD_D3_4 }; #endif // TAP_DANCE_ENABLE // Custom Keycodes for Diablo 3 layer // But since TD() doesn't work when tap dance is disabled // We use custom codes here, so we can substitute the right stuff #ifdef TAP_DANCE_ENABLE #define KC_D3_1 TD(TD_D3_1) #define KC_D3_2 TD(TD_D3_2) #define KC_D3_3 TD(TD_D3_3) #define KC_D3_4 TD(TD_D3_4) #else // TAP_DANCE_ENABLE #define KC_D3_1 KC_1 #define KC_D3_2 KC_2 #define KC_D3_3 KC_3 #define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE //define diablo macro timer variables extern uint16_t diablo_timer[4]; extern uint8_t diablo_times[]; extern uint8_t diablo_key_time[4]; void run_diablo_macro_check(void); #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) /* Pretty Layout .---------------------------------------------. .---------------------------------------------. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 | !-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------! | 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 | !-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------! | 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 | !-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------! | 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 | '-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------' | 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 | '------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------' .-------+-------+-------! !-------+-------+-------. ! ! | 69 | ! 70 | ! ! ! ! !-------! !-------! ! ! | 71 | 72 | 73 | ! 74 | 75 | 76 | '-----------------------' '-----------------------' */ #define ______________________NUMBER_LEFT________________________ KC_1, KC_2, KC_3, KC_4, KC_5 #define ______________________NUMBER_RIGHT_______________________ KC_6, KC_7, KC_8, KC_9, KC_0 #define ______________________SPECIAL_LEFT_______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC #define ______________________SPECIAL_RIGHT______________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN #define _______________________FUNC_LEFT_________________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 #define _______________________FUNC_RIGHT________________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 #define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS #define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO #define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G #define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B #define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN #define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH) // Hardware Driven Workman #define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B #define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G #define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V #define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN #define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I #define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH) #define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), TT(_ADJUST), XXXXXXX, KC_UP, KC_LEFT #define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, TT(_RAISE), TT(_LOWER), TT(_ADJUST) // LEFT | RIGHT #define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \ KC_END, KC_PGDOWN, \ KC_LWSP,KC_BSPACE,JJ_COPY, JJ_PASTE,KC_TAB,KC_RSEN