#include "sweet16.h" enum layers { num, extra, mouse }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [num] = LAYOUT_numpad_4x4( KC_P7, KC_P8, KC_P9, LT(extra, KC_PPLS), KC_P4, KC_P5, KC_P6, KC_P1, KC_P2, KC_P3, KC_PENT, LT(mouse, KC_P0), KC_DOT ) [extra] = LAYOUT_numpad_4x4( KC_PSLS, KC_PAST, KC_PMNS, KC_TRNS, KC_BSPC, KC_EXC, KC_DEL, KC_LPRN, KC_RPRN, KC_PEQL, KC_PENT, KC_TAB, KC_NLCK ) [mouse] = LAYOUT_numpad_4x4( KC_MS_WH_D, KC_MS_U, KC_MS_WH_U, LT(extra, KC_PPLS), KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_BTN2, KC_BTN3, KC_PENT, KC_TRNS, KC_DOT ) };