#include QMK_KEYBOARD_H #include "hvp.c" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 3 #define _RAISE 4 #define _NAVI 5 #define _ADJUST 6 enum custom_keycodes { QWERTY = SAFE_RANGE }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define ADJUST MO(_ADJUST) #define LT3_ESC LT(5, KC_ESC) #define LT4_TAB LT(6, KC_TAB) #define F_NAVI LT(5, KC_F) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_ortho_4x12( LT4_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, LT3_ESC, KC_A, KC_S, KC_D, F_NAVI, LT(6,KC_G), KC_H, KC_J, KC_K, KC_L, TD(TD1), TD(TD2), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(TD3), KC_SFTENT , KC_LCTL, KC_APP, KC_LGUI, KC_LALT, LT(3,KC_SPC), SFT_T(KC_SPC), KC_SFTENT, LT(4,KC_SPC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_RAISE] = LAYOUT_ortho_4x12( /* Right */ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [_LOWER] = LAYOUT_ortho_4x12( /* Left */ KC_TILDE, KC_EXCLAIM, KC_AT, KC_HASH, KC_DOLLAR, KC_PERCENT, KC_CIRCUMFLEX, KC_AMPERSAND, KC_ASTERISK, KC_LEFT_PAREN, KC_RIGHT_PAREN, KC_BSPC, KC_DEL, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [_NAVI] = LAYOUT_ortho_4x12( /* Esc */ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, D_NAVI, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, _______,KC_MUTE, KC_MPLY, KC_MSTP, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT ), [_ADJUST] = LAYOUT_ortho_4x12( /* Tab */ _______, RGB_TOG, RGB_MOD, RGB_RMOD, _______, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, _______, RGB_M_P, RGB_HUD, RGB_HUI, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, KC_PSCR, _______, RGB_SAD, RGB_SAI, _______, _______, KC_0, KC_1, KC_2, KC_3, _______, _______, RESET, _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______ )};