# QMK Overview This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make. # Basic QMK structure QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders. ## Keyboard project structure Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure: * `keymaps/`: Different keymaps that can be built * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`. * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. ### Keymap structure In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen. * `config.h`: the options to configure your keymap * `keymap.c`: all of your keymap code, required * `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder * `readme.md`: a description of your keymap, how others might use it, and explanations of features * Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap. # The `make` command The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder. **NOTE:** To abort a make command press `Ctrl-c` For more details on the QMK build process see [Make Instructions](/Make-Instructions.md). ### Simple instructions for building and uploading a keyboard **Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first** 1. Enter the `root` folder 2. Run `make ---` In the above commands, replace: * `` with the name of your keyboard * `` with the name of your keymap * `` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`. * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command. * `` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use. * If you don't add `-/`) * keymap (`/keyboards//keymaps//`) The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this: ```c #undef MY_SETTING #define MY_SETTING 4 ``` For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it. You can then override any settings, rather than having to copy and paste the whole thing.