#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( /* Jack */ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC, TAB, A, S, D, F, G, H, J, K, L, DOT, ENT, LSFT, Z, X, C, V, B, N, M, COMM, DOT, SCLN, DEL, LCTL, ENT, LALT, CAPS, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT), [1] = KEYMAP( /* Jack RAISE */ TRNS, F1, F2, F3, F4, NO, FN11, FN9, FN12, NO, FN14, TRNS, TRNS, F5, F6, F7, F8, FN16, SLSH, MINS, EQL, LBRC, FN8, TRNS, TRNS, F9, F10, F11, F12, F15, F16, FN22, SCLN, MINS, QUOT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS), [2] = KEYMAP( /* Jack LOWER */ FN22, 1, 2, 3, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC, TRNS, 4, 5, 6, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, TRNS, 7, 8, 9, 0, FN28, FN15, F7, F8, F9, F10, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay [8] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH), [9] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT), [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE), };