typedef struct { bool is_press_action; int state; } tap; enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, // Send two single taps. TRIPLE_TAP = 6, TRIPLE_HOLD = 7, TRIPLE_SINGLE_TAP = 8 // Send three single taps. }; /* Return an integer that corresponds to what kind of tap dance should be executed. * * How to figure out tap dance state: interrupted and pressed. * * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit * under the tapping term. This is typically indicitive that you are trying to "tap" the key. * * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term * has ended, but the key is still being pressed down. This generally means the key is being "held". * * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters. * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters. * * Good places to put an advanced tap dance: * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon * * Criteria for "good placement" of a tap dance key: * Not a key that is hit frequently in a sentence * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or * in a web form. So 'tab' would be a poor choice for a tap dance. * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the * letter 'p', the word 'pepper' would be quite frustating to type. * * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested * */ int current_dance(qk_tap_dance_state_t *state) { int current_state = 0; if (state->count == 1) { if (state->interrupted || !state->pressed) { current_state = SINGLE_TAP; } else { current_state = SINGLE_HOLD; //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'. } } else if (state->count == 2) { /* * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap * action when hitting 'pp'. Suggested use case for this return value is when you want to send two * keystrokes of the key, and not the 'double tap' action/macro. */ if (state->interrupted) { current_state = DOUBLE_SINGLE_TAP; } else if (state->pressed) { current_state = DOUBLE_HOLD; } else { current_state = DOUBLE_TAP; } } else if (state->count == 3) { if (state->interrupted) { current_state = TRIPLE_SINGLE_TAP; } else if (state->pressed) { current_state = TRIPLE_HOLD; } else { current_state = TRIPLE_TAP; } } return current_state; }