/* Copyright 2019 Ethan Durrant (emdarcher) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H typedef struct { bool is_press_action; int state; } tap; //tap dance states enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, TRIPLE_TAP = 4 }; //tap dance keys enum { TAPPY_KEY = 0 }; //function to handle all the tap dances int cur_dance(qk_tap_dance_state_t *state); //functions for each tap dance void tk_finished(qk_tap_dance_state_t *state, void *user_data); void tk_reset(qk_tap_dance_state_t *state, void *user_data); #define INDICATOR_LED B5 #define TX_LED D5 #define RX_LED B0 #define _FN0 1 #define _ML1 2 #define _CL0 3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT(/* Base */ TD(TAPPY_KEY),KC_HOME, KC_PGUP, KC_DEL, KC_END, KC_PGDN, KC_UP, KC_LEFT, KC_DOWN, KC_RIGHT), [_FN0] = LAYOUT(/* function layer */ KC_TRNS, KC_PAUS, KC_VOLU, KC_ENTER, KC_SLCK, KC_VOLD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [_ML1] = LAYOUT(/* media function layer on double tap */ KC_TRNS, KC_TRNS, KC_VOLU, KC_MUTE, KC_TRNS, KC_VOLD, KC_SPC, KC_MRWD, KC_MPLY, KC_MFFD), [_CL0] = LAYOUT(/* control layer on single tap */ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LCTL(KC_UP), LCTL(KC_LEFT), LCTL(KC_DOWN), LCTL(KC_RIGHT) ), }; void matrix_init_user(void) { //init the Pro Micro on-board LEDs setPinOutput(TX_LED); setPinOutput(RX_LED); //set to off writePinHigh(TX_LED); writePinHigh(RX_LED); } //determine the current tap dance state int cur_dance (qk_tap_dance_state_t *state){ if(state->count == 1){ //if a tap was registered if(!state->pressed){ //if not still pressed, then was a single tap return SINGLE_TAP; } else { //if still pressed/held down, then it's a single hold return SINGLE_HOLD; } } else if(state->count == 2){ //if tapped twice, set to double tap return DOUBLE_TAP; } else if(state->count == 3){ //if tapped thrice, set to triple tap return TRIPLE_TAP; } else { return 8; } } //initialize the tap structure for the tap key static tap tk_tap_state = { .is_press_action = true, .state = 0 }; //functions that control what our tap dance key does void tk_finished(qk_tap_dance_state_t *state, void *user_data){ tk_tap_state.state = cur_dance(state); switch(tk_tap_state.state){ case SINGLE_TAP: //toggle desired layer when tapped: if(layer_state_is(_CL0)){ //if already active, toggle it to off layer_off(_CL0); //turn off LEDs writePinHigh(TX_LED); writePinHigh(RX_LED); } else { //turn on the command layer layer_on(_CL0); //turn on the LEDs writePinLow(TX_LED); writePinLow(RX_LED); } break; case SINGLE_HOLD: //set to desired layer when held: //setting to the function layer layer_on(_FN0); break; case DOUBLE_TAP: //set to desired layer when double tapped: //setting to the media layer if(layer_state_is(_ML1)){ //if already active, toggle it to off layer_off(_ML1); //turn off the indicator LED //set LED HI to turn it off writePinHigh(INDICATOR_LED); } else { //turn on the media layer layer_on(_ML1); //turn on the indicator LED //set LED pin to LOW to turn it on writePinLow(INDICATOR_LED); } break; case TRIPLE_TAP: //reset all layers layer_clear(); //set all LEDs off writePinHigh(TX_LED); writePinHigh(RX_LED); writePinHigh(INDICATOR_LED); break; } } void tk_reset(qk_tap_dance_state_t *state, void *user_data){ //if held and released, leave the layer if(tk_tap_state.state == SINGLE_HOLD){ layer_off(_FN0); } //reset the state tk_tap_state.state = 0; } //associate the tap dance key with its functionality qk_tap_dance_action_t tap_dance_actions[] = { [TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275) };