#include QMK_KEYBOARD_H enum alt_keycodes { L_BRI = SAFE_RANGE, //LED Brightness Increase //Working L_BRD, //LED Brightness Decrease //Working L_PTN, //LED Pattern Select Next //Working L_PTP, //LED Pattern Select Previous //Working L_PSI, //LED Pattern Speed Increase //Working L_PSD, //LED Pattern Speed Decrease //Working L_T_MD, //LED Toggle Mode //Working L_T_ONF, //LED Toggle On / Off //Broken L_ON, //LED On //Broken L_OFF, //LED Off //Broken L_T_BR, //LED Toggle Breath Effect //Working L_T_PTD, //LED Toggle Scrolling Pattern Direction //Working U_T_AGCR, //USB Toggle Automatic GCR control //Working DBG_TOG, //DEBUG Toggle On / Off // DBG_MTRX, //DEBUG Toggle Matrix Prints // DBG_KBD, //DEBUG Toggle Keyboard Prints // DBG_MOU, //DEBUG Toggle Mouse Prints // MD_BOOT //Restart into bootloader after hold timeout //Working }; #define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode keymap_config_t keymap_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, \ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT \ ), [1] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, \ L_T_BR, L_PSD, L_BRI, L_PSI, _______, _______, _______, _______, U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \ L_T_PTD, L_PTP, L_BRD, L_PTN, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \ _______, L_T_MD, L_T_ONF, _______, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \ _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \ ), /* [X] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ), */ }; // Runs just one time when the keyboard initializes. void matrix_init_user(void) { }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { }; #define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT)) #define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL)) #define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint32_t key_timer; switch (keycode) { case L_BRI: if (record->event.pressed) { if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX; else gcr_desired += LED_GCR_STEP; if (led_animation_breathing) gcr_breathe = gcr_desired; } return false; case L_BRD: if (record->event.pressed) { if (LED_GCR_STEP > gcr_desired) gcr_desired = 0; else gcr_desired -= LED_GCR_STEP; if (led_animation_breathing) gcr_breathe = gcr_desired; } return false; case L_PTN: if (record->event.pressed) { if (led_animation_id == led_setups_count - 1) led_animation_id = 0; else led_animation_id++; } return false; case L_PTP: if (record->event.pressed) { if (led_animation_id == 0) led_animation_id = led_setups_count - 1; else led_animation_id--; } return false; case L_PSI: if (record->event.pressed) { led_animation_speed += ANIMATION_SPEED_STEP; } return false; case L_PSD: if (record->event.pressed) { led_animation_speed -= ANIMATION_SPEED_STEP; if (led_animation_speed < 0) led_animation_speed = 0; } return false; case L_T_MD: if (record->event.pressed) { led_lighting_mode++; if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL; } return false; case L_T_ONF: if (record->event.pressed) { led_enabled = !led_enabled; I2C3733_Control_Set(led_enabled); } return false; case L_ON: if (record->event.pressed) { led_enabled = 1; I2C3733_Control_Set(led_enabled); } return false; case L_OFF: if (record->event.pressed) { led_enabled = 0; I2C3733_Control_Set(led_enabled); } return false; case L_T_BR: if (record->event.pressed) { led_animation_breathing = !led_animation_breathing; if (led_animation_breathing) { gcr_breathe = gcr_desired; led_animation_breathe_cur = BREATHE_MIN_STEP; breathe_dir = 1; } } return false; case L_T_PTD: if (record->event.pressed) { led_animation_direction = !led_animation_direction; } return false; case U_T_AGCR: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); } return false; case DBG_TOG: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); } return false; case DBG_MTRX: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); } return false; case DBG_KBD: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); } return false; case DBG_MOU: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); } return false; case MD_BOOT: if (record->event.pressed) { key_timer = timer_read32(); } else { if (timer_elapsed32(key_timer) >= 500) { reset_keyboard(); } } return false; default: return true; //Process all other keycodes normally } } led_instruction_t led_instructions[] = { //LEDs are normally inactive, no processing is performed on them //Flags are used in matching criteria for an LED to be active and indicate how to color it //Flags can be found in tmk_core/protocol/arm_atsam/led_matrix.h (prefixed with LED_FLAG_) //LED IDs can be found in config_led.h in the keyboard's directory //Examples are below //All LEDs use the user's selected pattern (this is the factory default) { .flags = LED_FLAG_USE_ROTATE_PATTERN }, //Specific LEDs use the user's selected pattern while all others are off // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN, .id0 = 0xFFFFFFFF, .id1 = 0xAAAAAAAA, .id2 = 0x55555555, .id3 = 0x11111111 }, //Specific LEDs use specified RGB values while all others are off // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFF, .id1 = 0x00FF, .id2 = 0x0000FF00, .id3 = 0xFF000000, .r = 75, .g = 150, .b = 225 }, //All LEDs use the user's selected pattern //On layer 1, all key LEDs (except the top row which keeps active pattern) are red while all edge LEDs are green //When layer 1 is active, key LEDs use red (id0 32 - 16: 1111 1111 1111 1111 1000 0000 0000 0000 = 0xFFFF8000) (except top row 15 - 1) //When layer 1 is active, key LEDs use red (id1 64 - 33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) //When layer 1 is active, key LEDs use red (id2 67 - 65: 0000 0000 0000 0000 0000 0000 0000 0111 = 0x00000007) //When layer 1 is active, edge LEDs use green (id2 95 - 68: 1111 1111 1111 1111 1111 1111 1111 1000 = 0xFFFFFFF8) //When layer 1 is active, edge LEDs use green (id3 105 - 96: 0000 0000 0000 0000 0000 0011 1111 1111 = 0x000003FF) // { .flags = LED_FLAG_USE_ROTATE_PATTERN }, // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id0 = 0xFFFF8000, .id1 = 0xFFFFFFFF, .id2 = 0x00000007, .r = 255, .layer = 1 }, // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id2 = 0xFFFFFFF8, .id3 = 0x000003FF, .g = 127, .layer = 1 }, //All key LEDs use red while edge LEDs use the active pattern //All key LEDs use red (id0 32 - 1: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) //All key LEDs use red (id1 64 - 33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF) //All key LEDs use red (id2 67 - 65: 0000 0000 0000 0000 0000 0000 0000 0111 = 0x00000007) //Edge uses active pattern (id2 95 - 68: 1111 1111 1111 1111 1111 1111 1111 1000 = 0xFFFFFFF8) //Edge uses active pattern (id3 105 - 96: 0000 0000 0000 0000 0000 0011 1111 1111 = 0x000003FF) // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFFFFFFFF, .id1 = 0xFFFFFFFF, .id2 = 0x00000007, .r = 255 }, // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN , .id2 = 0xFFFFFFF8, .id3 = 0x000003FF }, //end must be set to 1 to indicate end of instruction set { .end = 1 } };