#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( /* Wilba */ FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC, TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT, LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT), [1] = KEYMAP( /* Wilba Alternate */ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC, TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT, LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT), [2] = KEYMAP( /* Wilba LOWER */ TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS, TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS, TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY), [3] = KEYMAP( /* Wilba RAISE */ TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS, TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS, TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(2), // LOWER [2] = ACTION_LAYER_MOMENTARY(3), // RAISE [3] = ACTION_DEFAULT_LAYER_SET(0), [4] = ACTION_DEFAULT_LAYER_SET(1), [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // ! [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @ [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // # [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $ [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // % [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^ [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // & [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // * [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // ( [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // ) [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _ [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~ [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // { [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // } [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // | [26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE), [27] = ACTION_BACKLIGHT_TOGGLE(), [28] = ACTION_BACKLIGHT_INCREASE(), [29] = ACTION_BACKLIGHT_DECREASE() };