#include "roadkit.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NP 0 // Macro name shortcuts #define NUMPAD M(_NP) // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NP] = /* Numpad */ KEYMAP(KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \ KC_KP_4, KC_KP_5, KC_KP_6, \ KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \ KC_KP_0, KC_KP_DOT), }; const uint16_t PROGMEM fn_actions[] = { }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _NP: if (record->event.pressed) { persistent_default_layer_set(1UL<<_NP); } break; } return MACRO_NONE; };