// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include "minorca.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = { /* Base */ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC }, {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, XXXXXXX, KC_ENT }, {KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_QUOT, KC_FN1, KC_FN0 }, {KC_NO, XXXXXXX, KC_NO, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, KC_DOT, KC_SLSH, KC_NO } }, [1] = { /* First */ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DELT }, {KC_TAB, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, XXXXXXX, KC_LGUI }, {KC_LCTRL,XXXXXXX, KC_Z, KC_X, KC_C, KC_PGDN, KC_END, KC_L, KC_SCLN, KC_UP, KC_FN1, KC_FN0 }, {KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO } }, [2] = { /* Second */ {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DELT }, {KC_TAB, KC_MUTE, KC_VOLD, KC_VOLU, KC_TILD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, XXXXXXX, KC_ENT }, {KC_CAPS, XXXXXXX, KC_LSFT, KC_RSFT, KC_PAUSE,KC_F10, KC_F11, KC_F12, KC_NO, KC_UP, KC_FN1, KC_FN0 }, {KC_NO, XXXXXXX, KC_NO, KC_LALT, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_DOWN, KC_RIGHT,KC_NO } }, }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), // to First overlay [1] = ACTION_LAYER_MOMENTARY(2), // to Second overlay };