#include "card.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( RGB_TOG, RGB_SAI, RGB_VAI, \ RGB_HUD, RGB_HUI, \ RGB_MOD, RGB_SAD, RGB_VAD, \ BL_STEP, \ F(0), F(1), F(2) \ ) }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_FUNCTION(0), [1] = ACTION_FUNCTION(1), [2] = ACTION_FUNCTION(2) }; void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { if (record->event.pressed) { switch (id) { case 0: PLAY_SONG(tone_startup); break; case 1: PLAY_SONG(music_scale); break; case 2: PLAY_SONG(tone_goodbye); break; } } }; void matrix_init_user(void) { } void matrix_scan_user(void) { } bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } void led_set_user(uint8_t usb_led) { }