#include QMK_KEYBOARD_H // Include for debugging. #include #define MILLISECONDS_IN_SECOND 1000 //========================================================== CONFIGURABLE DEFAULTS ========================================================== #define RGB_DEFAULT_TIME_OUT 30 #define RGB_FAST_MODE_TIME_OUT 3 #define RGB_TIME_OUT_MAX 600 #define RGB_TIME_OUT_MIN 10 #define RGB_TIME_OUT_STEP 10 static uint16_t idle_timer; // Idle LED timeout timer static uint8_t idle_second_counter; // Idle LED seconds counter, counts seconds not milliseconds bool rgb_enabled_flag; // Current LED state flag. If false then LED is off. bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout. bool rgb_time_out_fast_mode_enabled; bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable. uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds uint16_t rgb_time_out_saved_seconds; led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again. enum tapdance_keycodes { TD_GUI_ML = 0, // Tap dance key to switch to mouse layer _ML TD_LCTRL_TERM, TD_RCTRL_TERM, }; enum ctrl_keycodes { U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active U_T_AGCR, //USB Toggle Automatic GCR control DBG_TOG, //DEBUG Toggle On / Off DBG_MTRX, //DEBUG Toggle Matrix Prints DBG_KBD, //DEBUG Toggle Keyboard Prints DBG_MOU, //DEBUG Toggle Mouse Prints MD_BOOT, //Restart into bootloader after hold timeout SEL_CPY, //Select Copy. Select the word cursor is pointed at and copy, using double mouse click and ctrl+c ROUT_TG, //Timeout Toggle. Toggle idle LED time out on or off ROUT_VI, //Timeout Value Increase. Increase idle time out before LED disabled ROUT_VD, //Timeout Value Decrease. Decrease idle time out before LED disabled ROUT_FM, //RGB timeout fast mode toggle COPY_ALL, //Copy all text using ctrl(a+c) TERMINAL, }; enum layout_names { _KL=0, // Keys Layout: The main keyboard layout that has all the characters _FL, // Function Layout: The function key activated layout with default functions and some added ones _ML, // Mouse Layout: Mouse Keys and mouse movement _VL, // VIM Layout: VIM shorcuts and macros _GL, // GIT Layout: GIT shortcuts and macros _YL, // Yakuake Layout: Yakuake drop-down terminal shortcuts and macros _EL, // KDE Layout: Shortcuts for KDE desktop using default KDE shortcuts settings }; //Associate our tap dance key with its functionality qk_tap_dance_action_t tap_dance_actions[] = { [TD_GUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML), [TD_LCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)), [TD_RCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_RCTRL, LCA(KC_T)), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* [DEFAULT] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), */ [_KL] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP, TD(TD_LCTRL_TERM), TD(TD_GUI_ML), KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [_FL] = LAYOUT( _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______, _______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU, _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______ ), [_ML] = LAYOUT( _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, _______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______ ), /* [X] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [RGB] = LAYOUT( ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15, GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32, TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49, CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62, LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75, LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86 ), [MATRIX] = LAYOUT( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86 ), */ }; // Runs just one time when the keyboard initializes. void matrix_init_user(void) { // Enable or disable debugging debug_enable=true; debug_matrix=true; debug_keyboard=true; debug_mouse=true; idle_second_counter = 0; rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT; rgb_time_out_enable = true; rgb_enabled_flag = true; rgb_time_out_user_value = true; rgb_time_out_fast_mode_enabled = false; rgb_time_out_saved_flag = rgb_matrix_get_flags(); }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { if(rgb_time_out_enable && rgb_enabled_flag) { if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) { idle_second_counter++; idle_timer = timer_read(); } if (idle_second_counter >= rgb_time_out_seconds) { rgb_time_out_saved_flag = rgb_matrix_get_flags(); rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_disable_noeeprom(); rgb_enabled_flag = false; idle_second_counter = 0; } } }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint32_t key_timer; if (rgb_time_out_enable) { idle_timer = timer_read(); // Reset the seconds counter. Without this, something like press> leave x seconds> press, would be x seconds on the effective counter not 0 as it should. idle_second_counter = 0; if (!rgb_enabled_flag) { rgb_matrix_enable_noeeprom(); rgb_matrix_set_flags(rgb_time_out_saved_flag); rgb_enabled_flag = true; } } switch (keycode) { case U_T_AUTO: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); } return false; case U_T_AGCR: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); } return false; case DBG_TOG: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); } return false; case DBG_MTRX: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); } return false; case DBG_KBD: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); } return false; case DBG_MOU: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); } return false; case MD_BOOT: if (record->event.pressed) { key_timer = timer_read32(); } else { if (timer_elapsed32(key_timer) >= 500) { reset_keyboard(); } } return false; case RGB_TOG: if (record->event.pressed) { rgb_time_out_enable = rgb_time_out_user_value; switch (rgb_matrix_get_flags()) { case LED_FLAG_ALL: { rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER); rgb_matrix_set_color_all(0, 0, 0); } break; case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: { rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_color_all(0, 0, 0); } break; case LED_FLAG_UNDERGLOW: { // This line is for LED idle timer. It disables the toggle so you can turn off LED completely if you like rgb_time_out_enable = false; rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_disable_noeeprom(); } break; default: { rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_enable_noeeprom(); } break; } } return false; // ======================================================== CUSTOM KEYCOADS BELOW ======================================================== case COPY_ALL: if (record->event.pressed) { // Selects all and text and copy SEND_STRING(SS_LCTRL("ac")); } return false; case SEL_CPY: // Select word under cursor and copy. Double mouse click then ctrl+c if (record->event.pressed) { tap_code16(KC_BTN1); tap_code16(KC_BTN1); tap_code16(C(KC_C)); } return false; case ROUT_TG: // Toggle idle LED timeout on or off if (record->event.pressed) { rgb_time_out_enable = !rgb_time_out_enable; rgb_time_out_user_value = rgb_time_out_enable; } return false; case ROUT_VI: // Increase idle LED timeout value in seconds if (record->event.pressed) { // Only increase if current value is lower than RGB_TIME_OUT_MAX. Don't care what value the result will be // Modity RGB_TIME_OUT_STEP for bigger or smaller increments if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds <= RGB_TIME_OUT_MAX) { rgb_time_out_seconds += RGB_TIME_OUT_STEP; } } return false; case ROUT_VD: // Decrease idle LED timeout value in seconds if (record->event.pressed) { // Only decrease if current value is higher than minimum value and the result is larger than zero // Modity RGB_TIME_OUT_STEP for bigger or smaller decrements if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds > RGB_TIME_OUT_MIN) { rgb_time_out_seconds -= RGB_TIME_OUT_STEP; } } return false; case ROUT_FM: if (record->event.pressed) { if (rgb_time_out_fast_mode_enabled) { rgb_time_out_seconds = rgb_time_out_saved_seconds; } else { rgb_time_out_saved_seconds = rgb_time_out_seconds; rgb_time_out_seconds = RGB_FAST_MODE_TIME_OUT; } rgb_time_out_fast_mode_enabled = !rgb_time_out_fast_mode_enabled; } return false; default: return true; //Process all other keycodes normally } } void rgb_matrix_indicators_user(void) { /* [RGB] = LAYOUT( ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15, GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32, TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49, CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62, LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75, LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86 ) */ if (!g_suspend_state && rgb_matrix_config.enable) { switch (biton32(layer_state)) { case _FL: { /* [_FL] = LAYOUT( _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______, _______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU, _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______ ) */ // Function key. Color code #ffc100 rgb_matrix_set_color(81, 0xff, 0xc1, 0x00); // Sleep and Wake. Color code #aeb0b0 rgb_matrix_set_color(11, 0xae, 0xb0, 0xb0); rgb_matrix_set_color(12, 0xae, 0xb0, 0xb0); // Power Control Keys. Color code #cb2f2a rgb_matrix_set_color(40, 0xcb, 0x2f, 0x2a); rgb_matrix_set_color(41, 0xcb, 0x2f, 0x2a); rgb_matrix_set_color(74, 0xcb, 0x2f, 0x2a); rgb_matrix_set_color(83, 0xcb, 0x2f, 0x2a); // Keyboard Control Keys. Color code #f4791e rgb_matrix_set_color(68, 0xf4, 0x79, 0x1e); rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e); // Copy All Key. Color Code #45b866 rgb_matrix_set_color(66, 0x45, 0xb8, 0x66); // Brightness Keys. Color code #aeb0b0 rgb_matrix_set_color(75, 0xae, 0xb0, 0xb0); rgb_matrix_set_color(85, 0xae, 0xb0, 0xb0); // RGB Timeout Keys. Color code #34a4b9 rgb_matrix_set_color(25, 0x34, 0xa3, 0xb9); rgb_matrix_set_color(26, 0x34, 0xa3, 0xb9); rgb_matrix_set_color(27, 0x34, 0xa3, 0xb9); rgb_matrix_set_color(28, 0x34, 0xa3, 0xb9); // Media Keys. Color code #51c0dd rgb_matrix_set_color(13, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(30, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(31, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(32, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(47, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(48, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(49, 0x51, 0xc0, 0xdd); // RBG Control Keys. Color code #2790c2 rgb_matrix_set_color(17, 0x27, 0x90, 0xc2); rgb_matrix_set_color(34, 0x27, 0x90, 0xc2); rgb_matrix_set_color(35, 0x27, 0x90, 0xc2); rgb_matrix_set_color(36, 0x27, 0x90, 0xc2); rgb_matrix_set_color(37, 0x27, 0x90, 0xc2); rgb_matrix_set_color(38, 0x27, 0x90, 0xc2); rgb_matrix_set_color(51, 0x27, 0x90, 0xc2); rgb_matrix_set_color(52, 0x27, 0x90, 0xc2); rgb_matrix_set_color(53, 0x27, 0x90, 0xc2); rgb_matrix_set_color(54, 0x27, 0x90, 0xc2); rgb_matrix_set_color(55, 0x27, 0x90, 0xc2); rgb_matrix_set_color(64, 0x27, 0x90, 0xc2); // Dynamic Macro Keys. Color code #45b866 rgb_matrix_set_color(1, 0x45, 0xb8, 0x66); rgb_matrix_set_color(2, 0x45, 0xb8, 0x66); rgb_matrix_set_color(5, 0x45, 0xb8, 0x66); rgb_matrix_set_color(6, 0x45, 0xb8, 0x66); rgb_matrix_set_color(9, 0x45, 0xb8, 0x66); } break; case _ML: { /* [_ML] = LAYOUT( _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______, _______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______ ) */ // Mouse movement keys. Color code #51c0dd rgb_matrix_set_color(35, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(51, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(52, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(53, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(54, 0x51, 0xc0, 0xdd); rgb_matrix_set_color(37, 0x51, 0xc0, 0xdd); // Mouse Button keys. Color code #009bca rgb_matrix_set_color(17, 0x00, 0x9b, 0xca); rgb_matrix_set_color(18, 0x00, 0x9b, 0xca); rgb_matrix_set_color(19, 0x00, 0x9b, 0xca); rgb_matrix_set_color(34, 0x00, 0x9b, 0xca); rgb_matrix_set_color(36, 0x00, 0x9b, 0xca); // Mouse acceleration control. Color code #5dcde3 rgb_matrix_set_color(1, 0x5d, 0xcd, 0xe3); rgb_matrix_set_color(2, 0x5d, 0xcd, 0xe3); rgb_matrix_set_color(3, 0x5d, 0xcd, 0xe3); // Layer toggle keys. Color code #ffc100 rgb_matrix_set_color(77, 0xff, 0xc1, 0x00); rgb_matrix_set_color(82, 0xff, 0xc1, 0x00); // Select copy key. Color code #45b866 rgb_matrix_set_color(66, 0x45, 0xb8, 0x66); // NKRO key. Color code #f4791e rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e); } break; } } }