#include QMK_KEYBOARD_H #include "enums.h" // Render Blank Space void render_space(void) { oled_write_ln_P(PSTR(" "), false); } // Render separator lines for oled display void render_separator(void) { switch (get_highest_layer(layer_state)){ case _GAME: case _WEAPON: oled_write_ln_P(PSTR("===================="), false); break; default: oled_write_ln_P(PSTR("++++++++++++++++++++"), false); } } // Render current layer state void render_layer_state(void){ // If you want to change the display of OLED, you need to change here switch (get_highest_layer(layer_state)){ case _QWERTY: oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false); break; case _NUM: oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false); break; case _SYM: oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false); break; case _GAME: oled_write_ln_P(PSTR("| G A M E ]"), false); break; case _WEAPON: oled_write_ln_P(PSTR("| W E A P O N ]"), false); break; default: oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false); } } // Render USB State void render_usb_state(void) { switch (USB_DeviceState) { case DEVICE_STATE_Unattached: oled_write_ln_P(PSTR("| USB | FREE ]"), false); break; case DEVICE_STATE_Suspended: oled_write_ln_P(PSTR("| USB | SLEEP ]"), false); break; case DEVICE_STATE_Configured: oled_write_ln_P(PSTR("| USB | READY ]"), false); break; case DEVICE_STATE_Powered: oled_write_ln_P(PSTR("| USB | PWRD ]"), false); break; case DEVICE_STATE_Default: oled_write_ln_P(PSTR("| USB | DFLT ]"), false); break; case DEVICE_STATE_Addressed: oled_write_ln_P(PSTR("| USB | ADDRS ]"), false); break; default: oled_write_ln_P(PSTR("| USB | INVALID ]"), false); } }