#pragma once #include "quantum.h" #define RIS_ESC LT(_RAISE, KC_ESC) #define RIS_CAPS LT(_RAISE, KC_CAPS) #define QWERTY DF(_QWERTY) #ifndef GAMELAYER_DISABLE #define GAME DF(_GAME) #else #define GAME KC_TRANSPARENT #endif #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #ifdef TAP_DANCE_ENABLE #include "process_tap_dance.h" //Tap Dance Declarations enum { COMM_QUOT = 0, BACKSPACE, TAP_TAB, CTRL_MINUS, CTRL_PLUS }; #define TD_COMM TD(COMM_QUOT) #define TD_BSPC TD(BACKSPACE) #define TD_TAB TD(TAP_TAB) #define TD_LCTL TD(CTRL_MINUS) #define TD_RCTL TD(CTRL_PLUS) #else #define TD_COMM KC_COMM #define TD_BSPC KC_BSPACE #define TD_TAB KC_TAB #define TD_LCTL KC_LCTL #define TD_RCTL KC_RCTL #endif enum layer_number { _QWERTY = 0, #ifndef GAMELAYER_DISABLE _GAME, #endif _LOWER, _RAISE, #ifdef TRILAYER_ENABLED _ADJUST #endif }; enum custom_keycodes { RGBRST = SAFE_RANGE }; bool process_record_keymap(uint16_t keycode, keyrecord_t *record);