#include QMK_KEYBOARD_H #define _BASE 0 // Base layer #define _SYSTEM 1 // System actions #define _VOLUME 2 // Volume actions #define SUPER_ALT_F4_TIMER 300 // Timeout on the super alt-f4 key /* The idea of this is pretty simple: base layer has four action, two of which (the outermost) are regular keystrokes on tap, and a momentary layer switch on hold, sending you to layers 1 and 2. The other bit of customization here is the 'Super Alt F4' which does Alt-F4, and then Enter if tapped again SUPER_ALT_F4_TIMER miliseconds after. This lets you Alt-F4 applications, and finally quickly double-tap it to Alt-F4+Enter to shut down the PC. */ bool is_alt_f4_active = false; uint16_t alt_f4_timer = 0; enum custom_keycodes { // Make sure have the awesome keycode ready SUPER_ALT_F4 = SAFE_RANGE, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // 0: Base Layer [_BASE] = LAYOUT_all(LT(_SYSTEM, KC_F5), C(G(KC_LEFT)), C(G(KC_RIGHT)), LT(_VOLUME, KC_F7)), // 1: System actions [_SYSTEM] = LAYOUT_all(_______, SUPER_ALT_F4, G(KC_D), G(KC_L)), // 2: Volume actions [_VOLUME] = LAYOUT_all(KC_MEDIA_NEXT_TRACK, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, _______), }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // This will do most of the grunt work with the keycodes. case SUPER_ALT_F4: if (record->event.pressed) { if (!is_alt_f4_active) { is_alt_f4_active = true; tap_code_16(LALT(KC_F4); // Alt-F4 } else { tap_code(KC_ENTER); // Tap enter } } else { unregister_code(KC_TAB); } alt_f4_timer = timer_read(); break; } return true; } void matrix_scan_user(void) { if (is_alt_f4_active && timer_elapsed(alt_f4_timer) > SUPER_ALT_F4_TIMER) { is_alt_f4_active = false; } };