#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _DEFAULT 0 #define _LOWER 1 #define LOWER LT(_LOWER, KC_PENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DEFAULT] = LAYOUT_ortho_1x4 ( LOWER, KC_P0, KC_PDOT,KC_PAST ), /* Lower */ [_LOWER] = LAYOUT_ortho_1x4 ( _______,_______,_______,_______ ), };