/* Copyright 2019 Josh Johnson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // Keyboard Layers enum keyboard_layers{ _BASE = 0, _CONTROL }; // Tap Dance Declarations enum tap_dance { TD_TO_LED = 0, TD_TO_DEFAULT = 1 }; qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for standard key, twice to toggle to control layer [TD_TO_LED] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _CONTROL), [TD_TO_DEFAULT] = ACTION_TAP_DANCE_DUAL_ROLE(KC_P, _BASE)}; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( /* Base */ KC_S, KC_V, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, TD(TD_TO_LED) ), [_CONTROL] = LAYOUT( /* LED Control */ KC_NO, KC_NO, _______, RGB_MOD, RGB_RMOD, RGB_TOG, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, RESET, TD(TD_TO_DEFAULT) ), }; void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* Left Encoder */ if (clockwise) { tap_code(KC_R); } else { tap_code(KC_Q); } } else if (index == 1) { /* Right Encoder */ if (clockwise) { tap_code(KC_U); } else { tap_code(KC_T); } } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // Example of "pressing" CONTROL+SHIFT+V instead of "A" on keyboard // More info: https://docs.qmk.fm/#/feature_macros // case KC_A: // if (record->event.pressed) { // SEND_STRING(SS_LCTL(SS_LSFT("v"))); // } else { // } // break; } return true; };