/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #if defined(VISUALIZER_ENABLE) #include "animations.h" #include "visualizer.h" #ifdef LCD_ENABLE #include "lcd_keyframes.h" #endif #ifdef LCD_BACKLIGHT_ENABLE #include "lcd_backlight_keyframes.h" #endif #ifdef BACKLIGHT_ENABLE #include "led_keyframes.h" #endif #include "visualizer_keyframes.h" #if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time keyframe_animation_t default_startup_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0}, .frame_functions = { lcd_keyframe_enable, backlight_keyframe_enable, lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; keyframe_animation_t default_suspend_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, .frame_functions = { lcd_keyframe_display_layer_text, backlight_keyframe_animate_color, lcd_keyframe_disable, backlight_keyframe_disable, }, }; #endif #if defined(BACKLIGHT_ENABLE) #define CROSSFADE_TIME 1000 #define GRADIENT_TIME 3000 keyframe_animation_t led_test_animation = { .num_frames = 14, .loop = true, .frame_lengths = { gfxMillisecondsToTicks(1000), // fade in gfxMillisecondsToTicks(1000), // no op (leds on) gfxMillisecondsToTicks(1000), // fade out gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom 0, // mirror leds gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom 0, // normal leds gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade }, .frame_functions = { led_keyframe_fade_in_all, keyframe_no_operation, led_keyframe_fade_out_all, led_keyframe_crossfade, led_keyframe_left_to_right_gradient, led_keyframe_crossfade, led_keyframe_top_to_bottom_gradient, led_keyframe_mirror_orientation, led_keyframe_crossfade, led_keyframe_left_to_right_gradient, led_keyframe_crossfade, led_keyframe_top_to_bottom_gradient, led_keyframe_normal_orientation, led_keyframe_crossfade, }, }; #endif #endif