#include "preonic.h" #include "action_layer.h" #include "eeconfig.h" #ifdef AUDIO_ENABLE #include "audio.h" #define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \ 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \ 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \ 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), } #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _LOWER 3 #define _RAISE 4 #define _ADJUST 5 #define _MUSIC 6 // Macro name shortcuts #define QWERTY M(_QWERTY) #define COLEMAK M(_COLEMAK) #define DVORAK M(_DVORAK) #define LOWER M(_LOWER) #define RAISE M(_RAISE) #define M_BL 5 #ifdef AUDIO_ENABLE #define AUD_OFF M(6) #define AUD_ON M(7) #endif #define MUS_OFF M(8) #define MUS_ON M(9) // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL}, {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, /* Colemak * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | R | S | T | D | H | N | E | I | O | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_COLEMAK] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL}, {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, /* Dvorak * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | " | , | . | P | Y | F | G | C | R | L | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | O | E | U | I | D | H | T | N | S | / | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_DVORAK] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL}, {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, /* Lower * ,-----------------------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_LOWER] = { {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} }, /* Raise * ,-----------------------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Next | Vol- | Vol+ | Play | * `-----------------------------------------------------------------------------------' */ [_RAISE] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL}, {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} }, /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | Reset| | | | | | | | | | Del | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | |Musoff|Mus on| | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = { {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______}, {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} }, /* Music (reserved for process_action_user) * */ [_MUSIC] = { {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} } }; const uint16_t PROGMEM fn_actions[] = { }; #ifdef AUDIO_ENABLE float start_up[][2] = { {440.0*pow(2.0,(50)/12.0), 20}, {440.0*pow(2.0,(62)/12.0), 8}, {440.0*pow(2.0,(54)/12.0), 20}, {440.0*pow(2.0,(62)/12.0), 8} }; float tone_qwerty[][2] = { {440.0*pow(2.0,(59)/12.0), 8}, {440.0*pow(2.0,(60)/12.0), 8}, {0, 4}, {440.0*pow(2.0,(67)/12.0), 16} }; float tone_colemak[][2] = { {440.0*pow(2.0,(59)/12.0), 8}, {440.0*pow(2.0,(60)/12.0), 8}, {0, 4}, {440.0*pow(2.0,(67)/12.0), 12}, {0, 4}, {440.0*pow(2.0,(71)/12.0), 12} }; float tone_dvorak[][2] = { {440.0*pow(2.0,(59)/12.0), 8}, {440.0*pow(2.0,(60)/12.0), 8}, {0, 4}, {440.0*pow(2.0,(67)/12.0), 8}, {0, 4}, {440.0*pow(2.0,(69)/12.0), 8}, {0, 4}, {440.0*pow(2.0,(67)/12.0), 8} }; float tone_music[][2] = { {440.0*pow(2.0,(48)/12.0), 8}, {440.0*pow(2.0,(50)/12.0), 8}, {440.0*pow(2.0,(52)/12.0), 8}, {440.0*pow(2.0,(53)/12.0), 8}, {440.0*pow(2.0,(55)/12.0), 8}, {440.0*pow(2.0,(57)/12.0), 8}, {440.0*pow(2.0,(59)/12.0), 8}, {440.0*pow(2.0,(60)/12.0), 8} }; #endif void persistant_default_layer_set(uint16_t default_layer) { eeconfig_write_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE play_notes(&tone_qwerty, 4, false); #endif persistant_default_layer_set(1UL<<_QWERTY); } break; case _COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE play_notes(&tone_colemak, 6, false); #endif persistant_default_layer_set(1UL<<_COLEMAK); } break; case _DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE play_notes(&tone_dvorak, 8, false); #endif persistant_default_layer_set(1UL<<_DVORAK); } break; case _LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } break; case _RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } break; case M_BL: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } break; case 6: if (record->event.pressed) { #ifdef AUDIO_ENABLE audio_off(); #endif } break; case 7: if (record->event.pressed) { #ifdef AUDIO_ENABLE audio_on(); play_notes(&start_up, 4, false); #endif } break; case 8: if (record->event.pressed) { #ifdef AUDIO_ENABLE layer_off(_MUSIC); stop_all_notes(); #endif } break; case 9: if (record->event.pressed) { #ifdef AUDIO_ENABLE play_notes(&tone_music, 8, false); layer_on(_MUSIC); #endif } break; } return MACRO_NONE; }; uint8_t starting_note = 0x0C; int offset = 7; void process_action_user(keyrecord_t *record) { if (IS_LAYER_ON(_MUSIC)) { if (record->event.pressed) { play_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF); } else { stop_note(((double)261.626)*pow(2.0, -2.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row))); } } } void matrix_init_user(void) { #ifdef AUDIO_ENABLE init_notes(); play_notes(&start_up, 4, false); #endif }