#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE, _ARROW, _ADJUST, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( //,-----------------------------------| LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL, //|--------+--------+--------+--------| KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, //|--------+--------+--------+--------+--------| KC_P7, KC_P8, KC_P9, KC_ESC, //|--------+--------+--------+--------+--------| KC_P4, KC_P5, KC_P6, KC_PPLS, KC_F2, //|--------+--------+--------+--------+--------| KC_P1, KC_P2, KC_P3, KC_DEL, //|--------+--------+--------+--------+--------| LT(_ARROW, KC_P0), KC_PDOT, KC_PENT, KC_BSPC //`--------------------------------------------' ), [_ARROW] = LAYOUT( //,-----------------------------------| _______, _______, _______, _______, //|--------+--------+--------+--------| XXXXXXX, _______, _______, _______, //|--------+--------+--------+--------+--------| XXXXXXX, KC_UP, XXXXXXX, _______, //|--------+--------+--------+--------+--------| KC_LEFT, KC_DOWN,KC_RIGHT, _______, _______, //|--------+--------+--------+--------+--------| XXXXXXX, KC_DOWN, XXXXXXX, _______, //|--------+--------+--------+--------+--------| MO(_ARROW), _______, _______, _______ //`--------------------------------------------' ), [_ADJUST] = LAYOUT( /* Base */ //,-----------------------------------| MO(_ADJUST), _______, _______, _______, //|--------+--------+--------+--------| XXXXXXX, XXXXXXX, XXXXXXX, _______, //|--------+--------+--------+--------+--------| RGB_SAD, RGB_SAI, XXXXXXX, _______, //|--------+--------+--------+--------+--------| RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG, _______, //|--------+--------+--------+--------+--------| RGB_VAD, RGB_VAI, XXXXXXX, _______, //|--------+--------+--------+--------+--------| _______, _______, RGB_MOD, _______ //`--------------------------------------------' ) };