"""Functions that help us work with files and folders. """ import logging import os from pathlib import Path from qmk.constants import QMK_FIRMWARE, MAX_KEYBOARD_SUBFOLDERS from qmk.errors import NoSuchKeyboardError def is_keymap_dir(keymap_path): """Returns True if `keymap_path` is a valid keymap directory. """ keymap_path = Path(keymap_path) keymap_c = keymap_path / 'keymap.c' keymap_json = keymap_path / 'keymap.json' return any((keymap_c.exists(), keymap_json.exists())) def is_keyboard(keyboard_name): """Returns True if `keyboard_name` is a keyboard we can compile. """ keyboard_path = QMK_FIRMWARE / 'keyboards' / keyboard_name rules_mk = keyboard_path / 'rules.mk' return rules_mk.exists() def under_qmk_firmware(): """Returns a Path object representing the relative path under qmk_firmware, or None. """ cwd = Path(os.environ['ORIG_CWD']) try: return cwd.relative_to(QMK_FIRMWARE) except ValueError: return None def keymap(keyboard): """Locate the correct directory for storing a keymap. Args: keyboard The name of the keyboard. Example: clueboard/66/rev3 """ keyboard_folder = Path('keyboards') / keyboard for i in range(MAX_KEYBOARD_SUBFOLDERS): if (keyboard_folder / 'keymaps').exists(): return (keyboard_folder / 'keymaps').resolve() keyboard_folder = keyboard_folder.parent logging.error('Could not find the keymaps directory!') raise NoSuchKeyboardError('Could not find keymaps directory for: %s' % keyboard) def normpath(path): """Returns a `pathlib.Path()` object for a given path. This will use the path to a file as seen from the directory the script was called from. You should use this to normalize filenames supplied from the command line. """ path = Path(path) if path.is_absolute(): return Path(path) return Path(os.environ['ORIG_CWD']) / path