#include QMK_KEYBOARD_H extern uint8_t is_master; enum layer_names { _COLEMAKDHM, _GAMING, _GAMING_EXT, _NUM, _FN, _NAV, _UTIL }; // Base layers #define COLEMAK DF(_COLEMAKDHM) #define GAMING DF(_GAMING) // Layer toggle and switch #define T_NAV TT(_NAV) #define S_NAV MO(_NAV) #define T_NUM TT(_NUM) #define S_NUM MO(_NUM) // Layer keys with functionality on tap #define FN_TAB LT(_FN, KC_TAB) #define NAV_0 LT(_NAV, KC_0) #define EXT_SF LT(_GAMING_EXT, KC_LSHIFT) // Tap/mod keys #define RCTBR RCTL_T(KC_RBRACKET) #define LCTBR LCTL_T(KC_LBRACKET) #define SFSPC LSFT_T(KC_SPACE) #define SFENT LSFT_T(KC_ENTER) // Global tab forward and backward #define TBFWD LCTL(KC_TAB) #define TBBCK LCTL(LSFT(KC_TAB)) // Custom key for NUM layer #define CTEQL RCTL_T(KC_EQL) // € #define KC_EUR ALGR(KC_5) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAKDHM] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| FN_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| LCTBR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTBR,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| KC_LALT, T_NUM, SFSPC, SFENT, T_NAV, KC_RGUI \ //`--------------------------' `--------------------------' ), [_GAMING] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| _______, EXT_SF, KC_SPC, _______, _______, _______ \ //`--------------------------' `--------------------------' ), [_GAMING_EXT] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_DEL,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_F12, KC_MINS, KC_EQL, _______, _______,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| _______, _______, _______, KC_ENT, _______, _______ \ //`--------------------------' `--------------------------' ), [_FN] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_CAPS, KC_NLCK, XXXXXXX, KC_MINS, KC_PIPE, KC_BSLS, KC_PLUS, XXXXXXX,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| _______, XXXXXXX, KC_PAUS, KC_SLCK, KC_PSCR, KC_INS, XXXXXXX, KC_UNDS, KC_LT, KC_GT, KC_EQL, _______,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______ \ //`--------------------------' `--------------------------' ), [_NUM] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_SLSH, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| _______, KC_CIRC, KC_AMPR, KC_EUR, KC_LPRN, KC_RPRN, KC_ASTR, KC_1, KC_2, KC_3, KC_UNDS, CTEQL,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| _______, S_NUM, _______, _______, NAV_0, KC_DOT \ //`--------------------------' `--------------------------' ), [_NAV] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. _______, KC_WH_U, TBBCK, KC_MS_U, TBFWD, KC_BTN2, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_DEL,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| KC_TAB, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN1, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| _______, XXXXXXX, KC_WH_L, XXXXXXX, KC_WH_R, XXXXXXX, XXXXXXX, KC_ACL0, KC_ACL1, KC_ACL2, XXXXXXX, _______,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+-------+---------| _______, _______, _______, _______, S_NAV, _______ \ //`--------------------------' `--------------------------' ), [_UTIL] = LAYOUT( \ //,-----------------------------------------------------. ,-----------------------------------------------------. RESET, XXXXXXX, KC_MSTP, KC_VOLU, KC_MNXT, XXXXXXX, COLEMAK, GAMING, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| XXXXXXX, XXXXXXX, KC_MPRV, KC_VOLD, KC_MPLY, XXXXXXX, XXXXXXX, RGB_MOD, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| XXXXXXX, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG,RGB_RMOD, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| _______, _______, _______, _______, _______, _______ \ //`--------------------------' `--------------------------' ) }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(default_layer_state)) { case _COLEMAKDHM: state = update_tri_layer_state(state, _NUM, _NAV, _UTIL); break; case _GAMING: state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL); break; } return state; } #ifdef OLED_DRIVER_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_master) { return OLED_ROTATION_270; } else { return OLED_ROTATION_180; } } void render_crkbd_logo(void) { static const char PROGMEM crkbd_logo[] = { 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0}; oled_write_P(crkbd_logo, false); } void render_status(void) { // oled_write_P(PSTR("Layout: "), false); switch (get_highest_layer(default_layer_state)) { case _COLEMAKDHM: oled_write_P(PSTR("CLMK "), false); break; case _GAMING: oled_write_P(PSTR("GAME "), false); break; } oled_write_P(PSTR("\n"), false); switch (get_highest_layer(layer_state)) { case 0: oled_write_P(PSTR(" "), false); break; case _NUM: oled_write_P(PSTR("Comm "), false); break; case _FN: oled_write_P(PSTR("Stage"), false); break; case _NAV: oled_write_P(PSTR("Fuel "), false); break; case _GAMING_EXT: oled_write_P(PSTR("Ext "), false); break; case _UTIL: oled_write_P(PSTR("Util "), false); break; default: oled_write_P(PSTR("Unkn "), false); break; } oled_write_P(PSTR("\n"), false); uint8_t modifiers = get_mods(); oled_write_P( (modifiers & MOD_MASK_CTRL) ? PSTR("PROG ") : PSTR(" "), false); oled_write_P( (modifiers & MOD_MASK_SHIFT) ? PSTR("PULSE") : PSTR(" "), false); oled_write_P( (modifiers & MOD_MASK_ALT) ? PSTR("STBY ") : PSTR(" "), false); oled_write_P( (modifiers & MOD_MASK_GUI) ? PSTR("GYRO ") : PSTR(" "), false); oled_write_P(PSTR("\n"), false); uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(PSTR("Mode:\n"), false); oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR(" "), false); oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR(" "), false); oled_write_P(IS_LED_ON(led_usb_state, USB_LED_SCROLL_LOCK) ? PSTR(" SCRL") : PSTR(" "), false); } void oled_task_user(void) { if (is_master) { render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc) } else { render_crkbd_logo(); // oled_scroll_left(); // Turns on scrolling } } #endif void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); } void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }