#include QMK_KEYBOARD_H #define QWER 0 #define GAMING 1 #define HHKB 2 #define UTIL 3 #define LIGHTING 4 #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) #define TG_GAME TG(GAMING) enum custom_keycodes { FN_HHKB = SAFE_RANGE, FN_UTIL }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { case FN_HHKB: if (record->event.pressed) { layer_on(2); update_tri_layer(2, 3, 4); } else { layer_off(2); update_tri_layer(2, 3, 4); } return false; break; case FN_UTIL: if (record->event.pressed) { layer_on(3); update_tri_layer(2, 3, 4); } else { layer_off(3); update_tri_layer(2, 3, 4); } return false; break; default: return true; } } const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [QWER] = LAYOUT_60_hhkb( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HHKB, KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, FN_UTIL), [GAMING] = LAYOUT_60_hhkb( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SPC, _______, _______), [HHKB] = LAYOUT_60_hhkb( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, _______, _______, _______, _______, _______), [UTIL] = LAYOUT_60_hhkb( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [LIGHTING] = LAYOUT_60_hhkb( RESET, EF_DEC, EF_INC, H1_DEC, H1_INC, H2_DEC, H2_INC, _______, _______, _______, _______, BR_DEC, BR_INC, _______, _______, TG_GAME, _______, _______, S1_DEC, S1_INC, S2_DEC, S2_INC, _______, _______, _______, _______, ES_DEC, ES_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), };