#include QMK_KEYBOARD_H #include "xulkal.h" #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter| * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Sft[ | Z | X | C | V | B |RGBTOG|RGBRST| N | M | , | . | / | Sft] | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD|RGBMOD|Space| Left | Up | Down | Right| Ctl= | * `-------------------------------------------------------------------------------------------------' */ [_QWERTY] = EXPAND_LAYOUT( \ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \ _________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \ _________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________ \ ), #ifndef GAMELAYER_DISABLE [_GAME] = EXPAND_LAYOUT( \ ___________________GAME_L1_________________, ___________________GAME_R1_________________, \ ___________________GAME_L2_________________, ___________________GAME_R2_________________, \ ___________________GAME_L3_________________, ___________________GAME_R3_________________, \ ___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \ ___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________ \ ), #endif [_LOWER] = EXPAND_LAYOUT( \ __________________LOWER_L1_________________, __________________LOWER_R1_________________, \ __________________LOWER_L2_________________, __________________LOWER_R2_________________, \ __________________LOWER_L3_________________, __________________LOWER_R3_________________, \ __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \ __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________ \ ), [_RAISE] = EXPAND_LAYOUT( \ __________________RAISE_L1_________________, __________________RAISE_R1_________________, \ __________________RAISE_L2_________________, __________________RAISE_R2_________________, \ __________________RAISE_L3_________________, __________________RAISE_R3_________________, \ __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \ __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________ \ ), #ifdef TRILAYER_ENABLED [_ADJUST] = EXPAND_LAYOUT( \ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \ _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \ ), #endif };