#pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1D, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, \ k30, k31, k32, k34, k35, k37, k39, k3A, k3B, k3C, k3D \ ) \ { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, KC_NO, k1D }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D }, \ { k30, k31, k32, KC_NO, k34, k35, KC_NO, k37, KC_NO, k39, k3A, k3B, k3C, k3D } \ }