#include "keymap_common.h" // GRD: Grid layout const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP_GRD(FN29, FN30, FN31, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, DEL, \ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, ENT, PGUP, \ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, RSFT, UP, PGDN, \ LCTL, LALT, LGUI, SPC, SPC, SPC, SPC, SPC, SPC, RALT, APP, RCTL, LEFT, DOWN, RGHT), \ }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay [3] = ACTION_DEFAULT_LAYER_SET(0), [4] = ACTION_DEFAULT_LAYER_SET(1), [9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE), [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), [29] = ACTION_BACKLIGHT_TOGGLE(), [30] = ACTION_BACKLIGHT_INCREASE(), [31] = ACTION_BACKLIGHT_DECREASE() };