#include QMK_KEYBOARD_H #define _BASE 0 #define _FN1 1 #define _FN2 2 #define _FN3 3 #define _FN4 4 #define _FN5 5 // Tap-Hold keys #define KC_ASFT MT(MOD_LSFT, KC_A) #define KC_F_L3 LT(_FN3, KC_F) #define KC_ZCTL MT(MOD_LCTL, KC_Z) #define KC_XALT MT(MOD_LALT, KC_X) #define KC_CGUI MT(MOD_LGUI, KC_C) #define KC_V_L4 LT(_FN4, KC_V) #define KC_SPL2 LT(_FN2, KC_SPC) #define KC_B_L1 LT(_FN1, KC_B) #define KC_N_L5 LT(_FN5, KC_N) #define KC_MALT MT(MOD_RALT, KC_M) #define KC_BSCT MT(MOD_RCTL, KC_BSPC) #define KC_ENTS MT(MOD_RSFT, KC_ENT) #define KC_ESCS MT(MOD_RSFT, KC_ESC) #define KC_GUIC LGUI(KC_C) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_ortho_3x10( KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ASFT, KC_S, KC_D, KC_F_L3, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESCS, KC_ZCTL, KC_XALT, KC_CGUI, KC_V_L4, KC_SPL2, KC_B_L1, KC_N_L5, KC_MALT, KC_BSCT, KC_ENTS ), [_FN1] = LAYOUT_ortho_3x10( KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______ ), [_FN2] = LAYOUT_ortho_3x10( KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, KC_GRV, _______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, _______ ), [_FN3] = LAYOUT_ortho_3x10( _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_TAB, _______, _______, _______, _______, KC_COMM, KC_DOT, KC_SLSH, KC_SCLN, KC_QUOT, _______, _______, _______, _______, KC_BSPC, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), [_FN4] = LAYOUT_ortho_3x10( _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, KC_TAB, _______, _______, _______, _______, KC_LT, KC_GT, KC_QUES, KC_COLN, KC_DQUO, _______, _______, KC_GUIC, _______, KC_BSPC, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [_FN5] = LAYOUT_ortho_3x10( RGB_TOG, RGB_MOD, _______, RESET, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, DEBUG, _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, BL_STEP, _______, KC_GUIC, _______, _______, _______, _______, _______, _______, _______ ) };