#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _NAV }; enum custom_keycodes { QWERTY = SAFE_RANGE, NAV, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. .-----------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |CAPS(NAV)|A | S | D | F | G | | H | J | K | L | ; | " | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------| * | Ctrl | GUI | Alt |RGBTOG| NAV |Space |Delete||Enter|Space | NAV | - | = | PGUP | PGDN | * `------------------------------------------------''-----------------------------------------------' */ [_QWERTY] = LAYOUT( \ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ LT(_NAV, KC_CAPS),KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_NAV), KC_SPC, KC_DEL, KC_ENT, KC_SPACE, MO(_NAV), KC_MINS, KC_EQL, KC_PGUP, KC_PGDN \ ), /* NAV * ,-----------------------------------------. .-----------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |RGBSAI|RGBVAI|RGBSAD| RESET| [ | | ] | Pgup | Up | Pgdn |Insert| Home | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |RGBHUD|RGBVAD|RGBHUI| | | | | Left | Down | Right|Delete| End | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |Shift | | | | | | | NKRO | | | Pause| Back | Next | * |------+------+------+------+------+------+------..-----+------+------+------+------+------+------| * | Ctrl | GUI | Alt |RGBMOD| | | || | | | | Mute | VOLUP| VOLDN| * `------------------------------------------------''-----------------------------------------------' */ [_NAV] = LAYOUT( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, RGB_SAI, RGB_VAI, RGB_SAD, RESET, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME, \ _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END, \ KC_LSFT, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT, \ KC_LCTL, KC_LGUI, KC_LALT, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD \ ), }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); #endif void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_qwerty, false, 0); #endif persistant_default_layer_set(1UL<<_QWERTY); } return false; break; //case COLEMAK: //if (record->event.pressed) { //#ifdef AUDIO_ENABLE //PLAY_NOTE_ARRAY(tone_colemak, false, 0); //#endif //persistant_default_layer_set(1UL<<_COLEMAK); //} //return false; //break; } return true; }