#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NP 0 enum custom_keycodes { NUMPAD = SAFE_RANGE }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NP] = LAYOUT_numpad_4x4( /* Numpad */ KC_P7, KC_P8, KC_P9, KC_PPLS, \ KC_P4, KC_P5, KC_P6, \ KC_P1, KC_P2, KC_P3, KC_PENT, \ KC_P0, KC_PDOT \ ), }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { case NUMPAD: if (record->event.pressed) { persistent_default_layer_set(1UL<<_NP); } return false; default: return true; } return true; };