#include QMK_KEYBOARD_H #include "keymap_jp.h" #include "../common/oled_helper.h" #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _BASE = 0, _LOWER, _RAISE, _ADJUST, }; enum custom_keycodes { LOWER = SAFE_RANGE, RAISE, ADJUST, KANJI, RGBRST }; enum tapdances{ TD_SCCL = 0, TD_SLRO, }; // Layer Mode aliases #define _____ KC_TRNS #define XXXXX KC_NO #define KC_TBSF LSFT_T(KC_TAB) // #define KC_SPSF LSFT_T(KC_SPC) #define KC_ALAP LALT_T(KC_APP) #define KC_JEQL LSFT(KC_MINS) #define KC_SCCL TD(TD_SCCL) #define KC_SLRO TD(TD_SLRO) qk_tap_dance_action_t tap_dance_actions[] = { [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT), [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_base( \ //,--------------------------------------------------------------------------------------------------------------------. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\ //`-------------------------------------------------------------------------------------------------------------------' KC_DEL \ // ExtraKey: Split backspace key or it is below the enter key. ), [_LOWER] = LAYOUT_base( \ //,--------------------------------------------------------------------------------------------------------------------. _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, XXXXX, KC_SCLN, KC_QUOT, _____,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, XXXXX, KC_COMM, KC_DOT, KC_GRV, KC_PGUP, \ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\ //`-------------------------------------------------------------------------------------------------------------------' XXXXX \ // ExtraKey: Split backspace key or it is below the enter key. ), [_RAISE] = LAYOUT_base( \ //,--------------------------------------------------------------------------------------------------------------------. _____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\ //`-------------------------------------------------------------------------------------------------------------------' XXXXX \ // ExtraKey: Split backspace key or it is below the enter key. ), [_ADJUST] = LAYOUT_base( \ //,--------------------------------------------------------------------------------------------------------------------. XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \ //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\ //`-------------------------------------------------------------------------------------------------------------------' XXXXX \ // ExtraKey: Split backspace key or it is below the enter key. ) }; #define L_BASE _BASE #define L_LOWER (1<<_LOWER) #define L_RAISE (1<<_RAISE) #define L_ADJUST (1<<_ADJUST) #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) #ifdef SSD1306OLED typedef struct { uint8_t state; char name[8]; }LAYER_DISPLAY_NAME; #define LAYER_DISPLAY_MAX 5 const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = { {L_BASE, "Base"}, {L_BASE + 1, "Base"}, {L_LOWER, "Lower"}, {L_RAISE, "Raise"}, {L_ADJUST_TRI, "Adjust"} }; static inline const char* get_leyer_status(void) { for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) { if (layer_state == 0 && layer_display_name[i].state == default_layer_state) { return layer_display_name[i].name; } else if (layer_state != 0 && layer_display_name[i].state == layer_state) { return layer_display_name[i].name; } } return "?"; } static char layer_status_buf[24] = "Layer state ready.\n"; static inline void update_keymap_status(void) { snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n", keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status()); } static inline void render_keymap_status(struct CharacterMatrix *matrix) { matrix_write(matrix, layer_status_buf); } #define UPDATE_KEYMAP_STATUS() update_keymap_status() #define RENDER_KEYMAP_STATUS(a) render_keymap_status(a) #else #define UPDATE_KEYMAP_STATUS() #define RENDER_KEYMAP_STATUS(a) #endif static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) { pressed ? layer_on(layer1) : layer_off(layer1); IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3); } int RGB_current_mode; bool process_record_user(uint16_t keycode, keyrecord_t *record) { UPDATE_KEY_STATUS(keycode, record); bool result = false; switch (keycode) { case LOWER: update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST); break; case RAISE: update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST); break; case KANJI: if (record->event.pressed) { if (keymap_config.swap_lalt_lgui == false) { register_code(KC_LANG2); } else { SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LANG2); } break; #ifdef RGBLIGHT_ENABLE case RGB_MOD: if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } break; case RGBRST: if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } break; #endif default: result = true; break; } UPDATE_KEYMAP_STATUS(); return result; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED void matrix_scan_user(void) { iota_gfx_task(); // this is what updates the display continuously } static inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } static inline void render_status(struct CharacterMatrix *matrix) { UPDATE_LED_STATUS(); RENDER_LED_STATUS(matrix); RENDER_KEYMAP_STATUS(matrix); UPDATE_LOCK_STATUS(); RENDER_LOCK_STATUS(matrix); RENDER_KEY_STATUS(matrix); } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif matrix_clear(&matrix); if (is_master) { render_status(&matrix); } matrix_update(&display, &matrix); } #endif