#include "atreus50.h" #include "action_layer.h" #include "eeconfig.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _LOWER 3 #define _RAISE 4 #define _MOVEMENT 5 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, MOVEMENT, BACKLIT }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO #define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC #define KC_X1 LOWER #define KC_X2 RAISE #define KC_X3 MO(_MOVEMENT) #define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), [_COLEMAK] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| X0 , A , R , S , T , D , H , N , E , I , O ,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), [_DVORAK] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| X0 , A , O , E , U , I , D , H , T , N , S ,SLSH, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), [_LOWER] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE, //|----+----+----+----+----+----| |----+----+----+----+----+----| , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), [_RAISE] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS, //|----+----+----+----+----+----| |----+----+----+----+----+----| , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), [_MOVEMENT] = COMPACT_KEYMAP( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL , //|----+----+----+----+----+----| |----+----+----+----+----+----| DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE, //|----+----+----+----+----+----| |----+----+----+----+----+----| , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , , //|----+----+----+----+----+----|----+----|----+----+----+----+----+----| , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY //`----+----+----+----+----+----+----+----+----+----+----+----+----+----' ), /* Adjust (Lower + Raise) * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | | Reset| | | | | | | | | | | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | * `-------------------------------------------------------------------------------------------------' */ [_ADJUST] = KEYMAP( \ _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; #ifdef AUDIO_ENABLE float tone_startup[][2] = { {NOTE_B5, 20}, {NOTE_B6, 8}, {NOTE_DS6, 20}, {NOTE_B6, 8} }; float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistent_default_layer_set(1UL<<_DVORAK); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } return false; break; } return true; }; void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() { PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif