qmk-firmware/quantum
Gergely Nagy acda2b793f tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:

- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
  tap-dance, and potentially input unwanted characters.

To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.

This fixes algernon/ergodox-layout#107.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-09-01 08:32:47 +02:00
..
audio
keymap_extras
process_keycode
serial_link
template
tools
visualizer
analog.c
analog.h
config_common.h
dynamic_macro.h
keycode_config.c
keycode_config.h
keymap_common.c
keymap.h
light_ws2812.c
light_ws2812.h
matrix.c
quantum.c
quantum.h
rgblight.c
rgblight.h