qmk-firmware/keyboards/ergosaurus/keymaps/default/keymap.c
Cody Bender 6d5812a86c
[Keyboard] Add Ergosaurus Support (#8013)
Initialize config

* Update matrix size

* Update Keymap

* Rename files to remove hyphen

* Rename board and folders

* Fix ergosaurus.h typo

* Fix ergosaurus.h layout matrix

* Update column pins

* Fixed ergosaurus

* Add Reggie layout

* Update Ergo keymap

* Update with fixes from PR #8013

* Fix KeyHive link

* Remove config.h and extra whitespace from README

* Update PID, README and rules spacing

* Update rules.mk
2020-01-30 01:16:11 -08:00

48 lines
3.1 KiB
C

/* Copyright 2019 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define BASE 0
#define LOWER 1
#define RAISE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
KC_GRV, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_PGDN, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(LOWER),
KC_LGUI, KC_LALT, KC_ENT, MO(RAISE), KC_SPC, KC_RALT, KC_RCTL
),
[LOWER] = LAYOUT(
_______, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_RIGHT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
[RAISE] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, RESET
)
};