qmk-firmware/keyboards/launchpad
fauxpark f2c179de58 Remove superfluous JTAG disable code (#6445)
* Remove superfluous JTAG disable code

* 32A has differently named register

* Accidentally some operators

* 32A also has different JTAG pins

* Wrap disable_jtag() in an ifndef

* Document this new define

* Rename the define, it conflicts with a LUFA thing

Also, move the ifndef wrapping to the call in keyboard_setup()
2019-08-20 22:18:52 -07:00
..
keymaps Cleanup Default Keymaps (#5442) 2019-03-19 12:57:40 -07:00
rev1 Remove superfluous JTAG disable code (#6445) 2019-08-20 22:18:52 -07:00
config.h Replace DEBOUNCING_DELAY (deprecated) with DEBOUNCE (#5997) 2019-06-06 12:09:56 -07:00
launchpad.c Launchpad (#2767) 2018-04-20 08:51:34 -07:00
launchpad.h Launchpad (#2767) 2018-04-20 08:51:34 -07:00
readme.md Modified URLs to point to new locations 2019-01-13 09:11:18 -08:00
rules.mk Remove commented out MCUs in rules.mk (#5884) 2019-07-16 00:26:38 -07:00

readme.md

Launch Pad

Launch Pad

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A budget-minded, 4-8 key macro-pad with built in legs, plate & case.

Supports MX & Alps switches. 2x 1u or 1x 2u supported for each row.

Supports 2u PCB-Mount stabilizers.

Runs off of 1x Pro Micro & 8x diodes (1n4148).

Optional "Reset" switch can be used on the PCB.

A fantastic project for beginners to learn to solder, veteran's of the hobby who want to add an easy macro-pad to their collection, and everyone in between.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Make example for this keyboard (after setting up your build environment):

make launchpad/rev1:default

See build environment setup then the make instructions for more information.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Due to PCB tolerance issues outside of our control, the snap-apart legs included on the PCB may need extra padding to prevent a small amount of wobbling once placed properly. We have included small, clear, and semi-permanent "glue dots" in each order (PCB Only -and- Full Kit) to help with this. You may also use plastic wrap, tape, Elmer's glue, hot glue, rubber cement, etc. We advise against using anything more "permanent" in case you wish to make changes to your Launch Pad in the future. It is also best to attach legs after all of your soldering and building is finished, to get the most accurate feel for your Launch Pad.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-