qmk-firmware/quantum/quantum_keycodes.h

804 lines
19 KiB
C

/* Copyright 2016-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QUANTUM_KEYCODES_H
#define QUANTUM_KEYCODES_H
#ifndef MIDI_ENABLE_STRICT
# define MIDI_ENABLE_STRICT 0
#endif
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
# ifndef MIDI_TONE_KEYCODE_OCTAVES
# define MIDI_TONE_KEYCODE_OCTAVES 3
# endif
#endif
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
enum quantum_keycodes {
// Ranges used in shortcuts - not to be used directly
QK_BASIC = 0x0000,
QK_BASIC_MAX = 0x00FF,
QK_MODS = 0x0100,
QK_LCTL = 0x0100,
QK_LSFT = 0x0200,
QK_LALT = 0x0400,
QK_LGUI = 0x0800,
QK_RMODS_MIN = 0x1000,
QK_RCTL = 0x1100,
QK_RSFT = 0x1200,
QK_RALT = 0x1400,
QK_RGUI = 0x1800,
QK_MODS_MAX = 0x1FFF,
QK_FUNCTION = 0x2000,
QK_FUNCTION_MAX = 0x2FFF,
QK_MACRO = 0x3000,
QK_MACRO_MAX = 0x3FFF,
QK_LAYER_TAP = 0x4000,
QK_LAYER_TAP_MAX = 0x4FFF,
QK_TO = 0x5000,
QK_TO_MAX = 0x50FF,
QK_MOMENTARY = 0x5100,
QK_MOMENTARY_MAX = 0x51FF,
QK_DEF_LAYER = 0x5200,
QK_DEF_LAYER_MAX = 0x52FF,
QK_TOGGLE_LAYER = 0x5300,
QK_TOGGLE_LAYER_MAX = 0x53FF,
QK_ONE_SHOT_LAYER = 0x5400,
QK_ONE_SHOT_LAYER_MAX = 0x54FF,
QK_ONE_SHOT_MOD = 0x5500,
QK_ONE_SHOT_MOD_MAX = 0x55FF,
QK_TAP_DANCE = 0x5700,
QK_TAP_DANCE_MAX = 0x57FF,
QK_LAYER_TAP_TOGGLE = 0x5800,
QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
QK_LAYER_MOD = 0x5900,
QK_LAYER_MOD_MAX = 0x59FF,
#ifdef STENO_ENABLE
QK_STENO = 0x5A00,
QK_STENO_BOLT = 0x5A30,
QK_STENO_GEMINI = 0x5A31,
QK_STENO_MAX = 0x5A3F,
#endif
#ifdef SWAP_HANDS_ENABLE
QK_SWAP_HANDS = 0x5B00,
QK_SWAP_HANDS_MAX = 0x5BFF,
#endif
QK_MOD_TAP = 0x6000,
QK_MOD_TAP_MAX = 0x7FFF,
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
#endif
#ifdef UNICODEMAP_ENABLE
QK_UNICODEMAP = 0x8000,
QK_UNICODEMAP_MAX = 0xBFFF,
QK_UNICODEMAP_PAIR = 0xC000,
QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
#endif
// Loose keycodes - to be used directly
RESET = 0x5C00,
DEBUG,
MAGIC_SWAP_CONTROL_CAPSLOCK,
MAGIC_CAPSLOCK_TO_CONTROL,
MAGIC_SWAP_LALT_LGUI,
MAGIC_SWAP_RALT_RGUI,
MAGIC_NO_GUI,
MAGIC_SWAP_GRAVE_ESC,
MAGIC_SWAP_BACKSLASH_BACKSPACE,
MAGIC_HOST_NKRO,
MAGIC_SWAP_ALT_GUI,
MAGIC_UNSWAP_CONTROL_CAPSLOCK,
MAGIC_UNCAPSLOCK_TO_CONTROL,
MAGIC_UNSWAP_LALT_LGUI,
MAGIC_UNSWAP_RALT_RGUI,
MAGIC_UNNO_GUI,
MAGIC_UNSWAP_GRAVE_ESC,
MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
MAGIC_UNHOST_NKRO,
MAGIC_UNSWAP_ALT_GUI,
MAGIC_TOGGLE_NKRO,
MAGIC_TOGGLE_ALT_GUI,
GRAVE_ESC,
// Leader key
#ifdef LEADER_ENABLE
KC_LEAD,
#endif
// Auto Shift setup
KC_ASUP,
KC_ASDN,
KC_ASRP,
KC_ASTG,
KC_ASON,
KC_ASOFF,
// Audio on/off/toggle
AU_ON,
AU_OFF,
AU_TOG,
// Faux clicky as part of main audio feature
CLICKY_TOGGLE,
CLICKY_ENABLE,
CLICKY_DISABLE,
CLICKY_UP,
CLICKY_DOWN,
CLICKY_RESET,
#ifdef FAUXCLICKY_ENABLE
// Faux clicky
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music mode cycle
MU_MOD,
// Music voice iterate
MUV_IN,
MUV_DE,
// Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON,
MI_OFF,
MI_TOG,
#endif
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
MIDI_TONE_MIN,
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
MI_C_1,
MI_Cs_1,
MI_Db_1 = MI_Cs_1,
MI_D_1,
MI_Ds_1,
MI_Eb_1 = MI_Ds_1,
MI_E_1,
MI_F_1,
MI_Fs_1,
MI_Gb_1 = MI_Fs_1,
MI_G_1,
MI_Gs_1,
MI_Ab_1 = MI_Gs_1,
MI_A_1,
MI_As_1,
MI_Bb_1 = MI_As_1,
MI_B_1,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
MI_C_2,
MI_Cs_2,
MI_Db_2 = MI_Cs_2,
MI_D_2,
MI_Ds_2,
MI_Eb_2 = MI_Ds_2,
MI_E_2,
MI_F_2,
MI_Fs_2,
MI_Gb_2 = MI_Fs_2,
MI_G_2,
MI_Gs_2,
MI_Ab_2 = MI_Gs_2,
MI_A_2,
MI_As_2,
MI_Bb_2 = MI_As_2,
MI_B_2,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
MI_C_3,
MI_Cs_3,
MI_Db_3 = MI_Cs_3,
MI_D_3,
MI_Ds_3,
MI_Eb_3 = MI_Ds_3,
MI_E_3,
MI_F_3,
MI_Fs_3,
MI_Gb_3 = MI_Fs_3,
MI_G_3,
MI_Gs_3,
MI_Ab_3 = MI_Gs_3,
MI_A_3,
MI_As_3,
MI_Bb_3 = MI_As_3,
MI_B_3,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
MI_C_4,
MI_Cs_4,
MI_Db_4 = MI_Cs_4,
MI_D_4,
MI_Ds_4,
MI_Eb_4 = MI_Ds_4,
MI_E_4,
MI_F_4,
MI_Fs_4,
MI_Gb_4 = MI_Fs_4,
MI_G_4,
MI_Gs_4,
MI_Ab_4 = MI_Gs_4,
MI_A_4,
MI_As_4,
MI_Bb_4 = MI_As_4,
MI_B_4,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
MI_C_5,
MI_Cs_5,
MI_Db_5 = MI_Cs_5,
MI_D_5,
MI_Ds_5,
MI_Eb_5 = MI_Ds_5,
MI_E_5,
MI_F_5,
MI_Fs_5,
MI_Gb_5 = MI_Fs_5,
MI_G_5,
MI_Gs_5,
MI_Ab_5 = MI_Gs_5,
MI_A_5,
MI_As_5,
MI_Bb_5 = MI_As_5,
MI_B_5,
# endif
# if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
MIDI_TONE_MAX = MI_B_5,
# elif MIDI_TONE_KEYCODE_OCTAVES > 4
MIDI_TONE_MAX = MI_B_4,
# elif MIDI_TONE_KEYCODE_OCTAVES > 3
MIDI_TONE_MAX = MI_B_3,
# elif MIDI_TONE_KEYCODE_OCTAVES > 2
MIDI_TONE_MAX = MI_B_2,
# elif MIDI_TONE_KEYCODE_OCTAVES > 1
MIDI_TONE_MAX = MI_B_1,
# elif MIDI_TONE_KEYCODE_OCTAVES > 0
MIDI_TONE_MAX = MI_B,
# endif
MIDI_OCTAVE_MIN,
MI_OCT_N2 = MIDI_OCTAVE_MIN,
MI_OCT_N1,
MI_OCT_0,
MI_OCT_1,
MI_OCT_2,
MI_OCT_3,
MI_OCT_4,
MI_OCT_5,
MI_OCT_6,
MI_OCT_7,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MIDI_TRANSPOSE_MIN,
MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
MI_TRNS_N5,
MI_TRNS_N4,
MI_TRNS_N3,
MI_TRNS_N2,
MI_TRNS_N1,
MI_TRNS_0,
MI_TRNS_1,
MI_TRNS_2,
MI_TRNS_3,
MI_TRNS_4,
MI_TRNS_5,
MI_TRNS_6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MIDI_VELOCITY_MIN,
MI_VEL_1 = MIDI_VELOCITY_MIN,
MI_VEL_2,
MI_VEL_3,
MI_VEL_4,
MI_VEL_5,
MI_VEL_6,
MI_VEL_7,
MI_VEL_8,
MI_VEL_9,
MI_VEL_10,
MIDI_VELOCITY_MAX = MI_VEL_10,
MI_VELD, // velocity down
MI_VELU, // velocity up
MIDI_CHANNEL_MIN,
MI_CH1 = MIDI_CHANNEL_MIN,
MI_CH2,
MI_CH3,
MI_CH4,
MI_CH5,
MI_CH6,
MI_CH7,
MI_CH8,
MI_CH9,
MI_CH10,
MI_CH11,
MI_CH12,
MI_CH13,
MI_CH14,
MI_CH15,
MI_CH16,
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
MI_BENDD, // Bend down
MI_BENDU, // Bend up
#endif // MIDI_ADVANCED
// Backlight functionality
BL_ON,
BL_OFF,
BL_DEC,
BL_INC,
BL_TOGG,
BL_STEP,
BL_BRTG,
// RGB functionality
RGB_TOG,
RGB_MODE_FORWARD,
RGB_MODE_REVERSE,
RGB_HUI,
RGB_HUD,
RGB_SAI,
RGB_SAD,
RGB_VAI,
RGB_VAD,
RGB_SPI,
RGB_SPD,
RGB_MODE_PLAIN,
RGB_MODE_BREATHE,
RGB_MODE_RAINBOW,
RGB_MODE_SWIRL,
RGB_MODE_SNAKE,
RGB_MODE_KNIGHT,
RGB_MODE_XMAS,
RGB_MODE_GRADIENT,
RGB_MODE_RGBTEST,
// Momentum matching toggle
VLK_TOG,
// Left shift, open paren
KC_LSPO,
// Right shift, close paren
KC_RSPC,
// Shift, Enter
KC_SFTENT,
// Printing
PRINT_ON,
PRINT_OFF,
// output selection
OUT_AUTO,
OUT_USB,
#ifdef BLUETOOTH_ENABLE
OUT_BT,
#endif
#ifdef KEY_LOCK_ENABLE
KC_LOCK,
#endif
#ifdef TERMINAL_ENABLE
TERM_ON,
TERM_OFF,
#endif
EEPROM_RESET,
UNICODE_MODE_FORWARD,
UNICODE_MODE_REVERSE,
UNICODE_MODE_OSX,
UNICODE_MODE_LNX,
UNICODE_MODE_WIN,
UNICODE_MODE_BSD,
UNICODE_MODE_WINC,
HPT_ON,
HPT_OFF,
HPT_TOG,
HPT_RST,
HPT_FBK,
HPT_BUZ,
HPT_MODI,
HPT_MODD,
HPT_CONT,
HPT_CONI,
HPT_COND,
HPT_DWLI,
HPT_DWLD,
// Left control, open paren
KC_LCPO,
// Right control, close paren
KC_RCPC,
// Left control, open paren
KC_LAPO,
// Right control, close paren
KC_RAPC,
CMB_ON,
CMB_OFF,
CMB_TOG,
MAGIC_SWAP_LCTL_LGUI,
MAGIC_SWAP_RCTL_RGUI,
MAGIC_UNSWAP_LCTL_LGUI,
MAGIC_UNSWAP_RCTL_RGUI,
MAGIC_SWAP_CTL_GUI,
MAGIC_UNSWAP_CTL_GUI,
MAGIC_TOGGLE_CTL_GUI,
MAGIC_EE_HANDS_LEFT,
MAGIC_EE_HANDS_RIGHT,
// Dynamic Macros
DYN_REC_START1,
DYN_REC_START2,
DYN_REC_STOP,
DYN_MACRO_PLAY1,
DYN_MACRO_PLAY2,
// always leave at the end
SAFE_RANGE
};
// Ability to use mods in layouts
#define LCTL(kc) (QK_LCTL | (kc))
#define LSFT(kc) (QK_LSFT | (kc))
#define LALT(kc) (QK_LALT | (kc))
#define LGUI(kc) (QK_LGUI | (kc))
#define LCMD(kc) LGUI(kc)
#define LWIN(kc) LGUI(kc)
#define RCTL(kc) (QK_RCTL | (kc))
#define RSFT(kc) (QK_RSFT | (kc))
#define RALT(kc) (QK_RALT | (kc))
#define ALGR(kc) RALT(kc)
#define RGUI(kc) (QK_RGUI | (kc))
#define RCMD(kc) RGUI(kc)
#define RWIN(kc) RGUI(kc)
#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
#define SCMD(kc) SGUI(kc)
#define SWIN(kc) SGUI(kc)
#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
#define MOD_HYPR 0xF
#define MOD_MEH 0x7
// Aliases for shifted symbols
// Each key has a 4-letter code, and some have longer aliases too.
// While the long aliases are descriptive, the 4-letter codes
// make for nicer grid layouts (everything lines up), and are
// the preferred style for Quantum.
#define KC_TILD LSFT(KC_GRV) // ~
#define KC_TILDE KC_TILD
#define KC_EXLM LSFT(KC_1) // !
#define KC_EXCLAIM KC_EXLM
#define KC_AT LSFT(KC_2) // @
#define KC_HASH LSFT(KC_3) // #
#define KC_DLR LSFT(KC_4) // $
#define KC_DOLLAR KC_DLR
#define KC_PERC LSFT(KC_5) // %
#define KC_PERCENT KC_PERC
#define KC_CIRC LSFT(KC_6) // ^
#define KC_CIRCUMFLEX KC_CIRC
#define KC_AMPR LSFT(KC_7) // &
#define KC_AMPERSAND KC_AMPR
#define KC_ASTR LSFT(KC_8) // *
#define KC_ASTERISK KC_ASTR
#define KC_LPRN LSFT(KC_9) // (
#define KC_LEFT_PAREN KC_LPRN
#define KC_RPRN LSFT(KC_0) // )
#define KC_RIGHT_PAREN KC_RPRN
#define KC_UNDS LSFT(KC_MINS) // _
#define KC_UNDERSCORE KC_UNDS
#define KC_PLUS LSFT(KC_EQL) // +
#define KC_LCBR LSFT(KC_LBRC) // {
#define KC_LEFT_CURLY_BRACE KC_LCBR
#define KC_RCBR LSFT(KC_RBRC) // }
#define KC_RIGHT_CURLY_BRACE KC_RCBR
#define KC_LABK LSFT(KC_COMM) // <
#define KC_LEFT_ANGLE_BRACKET KC_LABK
#define KC_RABK LSFT(KC_DOT) // >
#define KC_RIGHT_ANGLE_BRACKET KC_RABK
#define KC_COLN LSFT(KC_SCLN) // :
#define KC_COLON KC_COLN
#define KC_PIPE LSFT(KC_BSLS) // |
#define KC_LT LSFT(KC_COMM) // <
#define KC_GT LSFT(KC_DOT) // >
#define KC_QUES LSFT(KC_SLSH) // ?
#define KC_QUESTION KC_QUES
#define KC_DQT LSFT(KC_QUOT) // "
#define KC_DOUBLE_QUOTE KC_DQT
#define KC_DQUO KC_DQT
#define KC_DELT KC_DELETE // Del key (four letter code)
// Alias for function layers than expand past FN31
#define FUNC(kc) (QK_FUNCTION | (kc))
// Aliases
#define C(kc) LCTL(kc)
#define S(kc) LSFT(kc)
#define A(kc) LALT(kc)
#define G(kc) LGUI(kc)
#define F(kc) FUNC(kc)
#define M(kc) (QK_MACRO | (kc))
#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
#define KC_GESC GRAVE_ESC
#define EEP_RST EEPROM_RESET
#define CK_TOGG CLICKY_TOGGLE
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN
#define CK_ON CLICKY_ENABLE
#define CK_OFF CLICKY_DISABLE
#define RGB_MOD RGB_MODE_FORWARD
#define RGB_RMOD RGB_MODE_REVERSE
#define RGB_M_P RGB_MODE_PLAIN
#define RGB_M_B RGB_MODE_BREATHE
#define RGB_M_R RGB_MODE_RAINBOW
#define RGB_M_SW RGB_MODE_SWIRL
#define RGB_M_SN RGB_MODE_SNAKE
#define RGB_M_K RGB_MODE_KNIGHT
#define RGB_M_X RGB_MODE_XMAS
#define RGB_M_G RGB_MODE_GRADIENT
#define RGB_M_T RGB_MODE_RGBTEST
// L-ayer, T-ap - 256 keycode max, 16 layer max
#define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
#define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
#define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
#define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
#define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
#define LCG_SWP MAGIC_SWAP_LCTL_LGUI
#define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
#define RCG_SWP MAGIC_SWAP_RCTL_RGUI
#define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
#define CG_SWAP MAGIC_SWAP_CTL_GUI
#define CG_NORM MAGIC_UNSWAP_CTL_GUI
#define CG_TOGG MAGIC_TOGGLE_CTL_GUI
#define LAG_SWP MAGIC_SWAP_LALT_LGUI
#define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
#define RAG_SWP MAGIC_SWAP_RALT_RGUI
#define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
#define GUI_OFF MAGIC_NO_GUI
#define GUI_ON MAGIC_UNNO_GUI
#define GE_SWAP MAGIC_SWAP_GRAVE_ESC
#define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
#define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
#define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
#define NK_ON MAGIC_HOST_NKRO
#define NK_OFF MAGIC_UNHOST_NKRO
#define NK_TOGG MAGIC_TOGGLE_NKRO
#define EH_LEFT MAGIC_EE_HANDS_LEFT
#define EH_RGHT MAGIC_EE_HANDS_RIGHT
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
// keycode modeled after the old version, kept below for this.
/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
// Momentary switch layer - 256 layer max
#define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
// Set default layer - 256 layer max
#define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
// Toggle to layer - 256 layer max
#define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
// One-shot layer - 256 layer max
#define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
#define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
// One-shot mod
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
// Layer tap-toggle
#define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
#define LCTL_T(kc) MT(MOD_LCTL, kc)
#define RCTL_T(kc) MT(MOD_RCTL, kc)
#define CTL_T(kc) LCTL_T(kc)
#define LSFT_T(kc) MT(MOD_LSFT, kc)
#define RSFT_T(kc) MT(MOD_RSFT, kc)
#define SFT_T(kc) LSFT_T(kc)
#define LALT_T(kc) MT(MOD_LALT, kc)
#define RALT_T(kc) MT(MOD_RALT, kc)
#define ALT_T(kc) LALT_T(kc)
#define ALGR_T(kc) RALT_T(kc)
#define LGUI_T(kc) MT(MOD_LGUI, kc)
#define RGUI_T(kc) MT(MOD_RGUI, kc)
#define LCMD_T(kc) LGUI_T(kc)
#define LWIN_T(kc) LGUI_T(kc)
#define RCMD_T(kc) RGUI_T(kc)
#define RWIN_T(kc) RGUI_T(kc)
#define GUI_T(kc) LGUI_T(kc)
#define CMD_T(kc) LCMD_T(kc)
#define WIN_T(kc) LWIN_T(kc)
#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
#define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
#define SCMD_T(kc) SGUI_T(kc)
#define SWIN_T(kc) SGUI_T(kc)
#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
#define ALL_T(kc) HYPR_T(kc)
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
#define KC_MEH MEH(KC_NO)
#ifdef UNICODE_ENABLE
// Allows Unicode input up to 0x7FFF
# define UC(c) (QK_UNICODE | (c))
#endif
#ifdef UNICODEMAP_ENABLE
// Allows Unicode input up to 0x10FFFF, requires unicode_map
# define X(i) (QK_UNICODEMAP | (i))
# define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
#endif
#define UC_MOD UNICODE_MODE_FORWARD
#define UC_RMOD UNICODE_MODE_REVERSE
#define UC_M_OS UNICODE_MODE_OSX
#define UC_M_LN UNICODE_MODE_LNX
#define UC_M_WI UNICODE_MODE_WIN
#define UC_M_BS UNICODE_MODE_BSD
#define UC_M_WC UNICODE_MODE_WINC
#ifdef SWAP_HANDS_ENABLE
# define SH_T(kc) (QK_SWAP_HANDS | (kc))
# define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
# define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
# define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
# define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
# define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
# define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
#endif
// Dynamic Macros aliases
#define DM_REC1 DYN_REC_START1
#define DM_REC2 DYN_REC_START2
#define DM_RSTP DYN_REC_STOP
#define DM_PLY1 DYN_MACRO_PLAY1
#define DM_PLY2 DYN_MACRO_PLAY2
#endif // QUANTUM_KEYCODES_H