qmk-firmware/keyboards/exclusive/e6v2/oe_bmc
Ryan 14079ce698
V-USB: Use structs for USB descriptors (#8572)
* V-USB: Use structs for USB descriptors

* Update usbconfigs

* cformat pass
2020-03-28 13:02:25 +11:00
..
keymaps/default Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00
config.h V-USB: Use manufacturer and product strings from config.h (#7797) 2020-03-26 13:11:32 +00:00
info.json [Keyboard] E6V2 BMC OE (#5908) 2019-05-19 09:51:56 -07:00
oe_bmc.c Fix LED configuration for PS2AVRGB boards (#7989) 2020-01-23 19:24:10 -08:00
oe_bmc.h [Keyboard] E6V2 BMC OE (#5908) 2019-05-19 09:51:56 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Trim firmware sizes from default rules.mk, part 1 (#8027) 2020-01-29 12:51:25 -05:00
usbconfig.h V-USB: Use structs for USB descriptors (#8572) 2020-03-28 13:02:25 +11:00

readme.md

E6-V2 Bootmapper Client (ps2avrgb) OE

These docs are for the BMC version of the E6-V2 PCB sold during Round 1 which has an atmega32a microcontroller. Please do not flash this .hex file on your atmega32u4 equipped E6-V2 or your E6V2 BMC from Round 2.

Make example for this keyboard (after setting up your build environment):

make exclusive/e6v2/oe_bmc:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make exclusive/e6v2/oe_bmc:default:flash

Reset Key: Hold down the key located at K00, commonly programmed as left control while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.