qmk-firmware/users/ericgebhart/ericgebhart.h

430 lines
15 KiB
C

/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifndef ericgebhart
#define ericgebhart
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
void tap(uint16_t keycode);
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
#define EECONFIG_USERSPACE (uint8_t *)19
typedef union {
uint8_t raw;
struct {
bool clicky_enable :1;
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
};
} userspace_config_t;
#define ___ KC_TRNS
#define XXX KC_NO
// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
#define MK_CUT LSFT(KC_DEL) // shift + delete
#define MK_COPY LCTL(KC_INS) // ctrl + insert
#define MK_PASTE LSFT(KC_INS) // shift + insert
#define DVORAK 0 // dvorak layout (default)
#define QWERTY 1
#define COLEMAK 2
#define WORKMAN 3
#define NORMAN 4
// bepo layers
#define DVORAK_ON_BEPO 6 // dvorak layout (default)
#define BEPO 7 // Bepo
// non-default layers
#define SYMB 8 // symbols and numbers
#define SYMB_ON_BEPO 9 // symbols and numbers
#define MDIA 10 // mouse knd media eys
#define LAYERS 11 // layers and right mousekeys.
#define XMONAD 12 // xmonad ie. dvorak.
#define XMONAD_FR 13 // xmonad ie. dvorak.
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
uint8_t gr(uint8_t);
void send_keycode(uint8_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
enum userspace_custom_keycodes {
// keep the keycodes using the send_key function close to SAFE_RANGE
// so the array of keycodes remains a reasonbale size.
DB_1 = SAFE_RANGE, // can always be here
DB_2,
DB_3,
DB_4,
DB_5,
DB_6,
DB_7,
DB_8,
DB_9,
DB_0,
DB_GRV,
DB_SCOLON,
DB_SLASH,
DB_BACKSLASH,
DB_EQL,
DB_DOT,
DB_COMM,
DB_QUOT,
DB_MINUS,
DB_RPRN,
DB_LPRN,
DB_RBRC,
DB_LBRC,
// for symbols layer
DB_HASH,
DB_LCBR,
DB_RCBR,
DB_PIPE,
DB_TILD,
DB_CIRC,
DB_LESS,
DB_GRTR,
// End of dvorak on bepo translation keys.
EPRM,
VRSN,
KC_DVORAK_ON_BEPO,
KC_BEPO,
KC_NORMAN,
KC_QWERTY,
KC_COLEMAK,
KC_DVORAK,
KC_WORKMAN,
KC_MAKE,
KC_RESET,
KC_RGB_T,
KC_SECRET_1,
KC_SECRET_2,
KC_SECRET_3,
KC_SECRET_4,
KC_SECRET_5,
KC_CCCV
};
#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
#define KC_SFT_T_U SFT_T(KC_U)
#define KC_SFT_T_H SFT_T(KC_H)
#define KC_LT_SYMB_I LT(SYMB, KC_I)
#define KC_LT_SYMB_D LT(SYMB, KC_D)
// for dvorak on bepo
#define BP_SFT_T_U SFT_T(BP_U)
#define BP_SFT_T_H SFT_T(BP_H)
#define BP_LT_SYMB_D LT(SYMB, BP_D)
// for bepo on bepo
#define BP_SFT_T_T SFT_T(BP_T)
#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
#define BP_SFT_T_E SFT_T(BP_E)
#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
#define BP_SFT_T_CCED SFT_T(BP_CCED)
#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define ALT_APP ALT_T(KC_APP)
#define MG_NKRO MAGIC_TOGGLE_NKRO
//// TAP DANCE
typedef struct {
bool is_press_action;
int state;
} tdtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
//Tap Dance Declarations
enum {
TD_ESC_CAPS = 0,
TD_TAB_BKTAB = 1,
TD_MDIA_SYMB = 2,
TD_HOME_END = 3,
TD_XMONAD_ESC = 4,
TD_DEF_LAYER_SW = 5,
TD_DEF_OS_LAYER_SW = 6,
TD_MOUSE_BTNS = 7,
TD_DVORAK_BEPO = 8
};
// Tap dance
#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
#define HOME_END TD(TD_HOME_END) // home or end tapdance.
#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
int on_qwerty(void);
int get_xmonad_layer(void);
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
// And this allows for much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
// lengths consistent.
// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
//Dvorak on a qwerty software layer in the OS
#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
// Dvorak on fr-bepo software layer in the OS.
// for dvorak and all the other qwerty like keyboards on bepo
#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
// Bepo on fr-bepo software layer
// for bepo on bepo
#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
// the bottom rows for keyboards on bepo.
#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
#define ___ERGODOX_THUMB_LEFT___ \
KC_RALT, ALGR_SYMB, \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
#define ___ERGODOX_THUMB_RIGHT___ \
ALGR_SYMB, TD_MOUSE_BTNS, \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_TRANS_THUMBS___ \
___, ___, \
___, \
___, ___, ___ \
#define ___ERGODOX_TRANS_BOTTOM___ \
___,___,___,___,___
#define ___ERGODOX_TRANS_6_ROW___ \
___,___,___,___,___,___
// Qwerty based layers that I don't really use.
#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
// For the top rows. Numbers for most things, symbols for Bepo.
// for everything on qwerty.
#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
// function key rows, works for everyone.
#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Rows for the auxillary layers.
// The symbol layer is for qwerty. I need another one for Bepo...
// the KC_P? codes don't work for me. I don't use those shifted values anyway.
#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
#endif