qmk-firmware/users
Drashna Jaelre 0c665696d7
Update to drashna files (#2587)
* Add Colemak Mod-DH vars

* Add Norman Layot vars

* Set Shift Indicator to include CAPS Lock as well

* Change MEH to GUI

* Add Enter to Macro layer

* Switch raise and lower layers to make more sense (to me)

* Replace unused quote on Ergodox

* Add One Shot defines

* Dim indicator LEDs

* Add short codes for KC_SECRET

* Fix typos

* Update OLKB code in userspace

* Add global userspace config.h

* add compile fix

* Automatically include  from userspace

* update readme

* Re-add QMK Scan loop

* Add EEPROM reset code to all keymaps

* Shorten fauxclick sound

* Use layouts instead of keymap, when possible

* Add OSM detection to ergodox

* Convert Viterbi to LAYOUT macro

* Clean up game macros

* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops

* Minor formatting

* Fix Woodpad because it's still there

* Move Ergodox keymap into layouts folder

* Add build date to version macro

* Remove PREVENT_STUCK_MODIFIERS from config
2018-03-25 13:01:15 -07:00
..
333fred Turn on prevent stuck modifiers for my keymaps. 2017-12-09 00:06:08 -05:00
_example Creates a userspace for keymaps (#1559) 2017-10-21 11:44:11 -10:00
drashna Update to drashna files (#2587) 2018-03-25 13:01:15 -07:00
dudeofawesome layout(preonic): update to dudeofawesome's layout (#2507) 2018-03-16 16:22:33 -04:00
gordon Patched some keyboards that won't compile (#2453) 2018-03-09 13:31:42 -05:00
jackhumbert Creates a userspace for keymaps (#1559) 2017-10-21 11:44:11 -10:00
losinggeneration Added personal nyquist & levinson layouts 2018-02-04 13:40:22 -05:00
not-quite-neo Not quite neo (#2318) 2018-02-02 01:21:41 -05:00
turbomech added ALU84 keyboard and TurboMech user space (#2206) 2017-12-31 22:39:34 -05:00
readme.md Creates a userspace for keymaps (#1559) 2017-10-21 11:44:11 -10:00

readme.md

User space

This is a place for users to put code that they might use between keyboards. If you build the keymap mine, /users/mine/rules.mk will be included in your build, and /users/mine/ will be in your path - keep these things in mind when naming your files and referencing them from other places.