00d1d7828c
* Typedef'ed layer_state_t to uint32_t. This enables future work with layer_state_t to uint8_t for optimization purposes. * Removed accidental xeal60 commit * Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work. * Add additional typedefs * Add checks for setting layer state * Update tmk_core/common/action_layer.h Co-Authored-By: alex-ong <the.onga@gmail.com> * Revert commit.
300 lines
7.9 KiB
C
300 lines
7.9 KiB
C
/* Copyright 2016-2018 Erez Zukerman, Jack Humbert, Yiancar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_H
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#define QUANTUM_H
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#if defined(__AVR__)
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#include <avr/pgmspace.h>
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#include <avr/io.h>
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#include <avr/interrupt.h>
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#endif
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#if defined(PROTOCOL_CHIBIOS)
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#include "hal.h"
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#endif
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#include "wait.h"
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#include "matrix.h"
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#include "keymap.h"
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#ifdef BACKLIGHT_ENABLE
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#ifdef LED_MATRIX_ENABLE
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#include "ledmatrix.h"
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#else
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#include "backlight.h"
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#endif
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#endif
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#else
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#ifdef RGB_MATRIX_ENABLE
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/* dummy define RGBLIGHT_MODE_xxxx */
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#define RGBLIGHT_H_DUMMY_DEFINE
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#include "rgblight.h"
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#endif
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#include "rgb_matrix.h"
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#endif
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <stddef.h>
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#include "bootloader.h"
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#include "timer.h"
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#include "config_common.h"
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#include "led.h"
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#include "action_util.h"
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#include <stdlib.h>
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#include "print.h"
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#include "send_string_keycodes.h"
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#include "suspend.h"
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extern layer_state_t default_layer_state;
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#ifndef NO_ACTION_LAYER
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extern layer_state_t layer_state;
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#endif
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#ifdef MIDI_ENABLE
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#ifdef MIDI_ADVANCED
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#include "process_midi.h"
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#endif
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#endif // MIDI_ENABLE
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "process_audio.h"
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#ifdef AUDIO_CLICKY
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#include "process_clicky.h"
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#endif // AUDIO_CLICKY
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#endif
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#ifdef STENO_ENABLE
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#include "process_steno.h"
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#endif
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#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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#include "process_music.h"
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#endif
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#ifdef LEADER_ENABLE
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#include "process_leader.h"
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#endif
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#ifdef UNICODE_ENABLE
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#include "process_unicode.h"
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#endif
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#ifdef UCIS_ENABLE
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#include "process_ucis.h"
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#endif
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#ifdef UNICODEMAP_ENABLE
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#include "process_unicodemap.h"
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#endif
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#ifdef TAP_DANCE_ENABLE
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#include "process_tap_dance.h"
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#endif
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#ifdef PRINTING_ENABLE
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#include "process_printer.h"
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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#include "process_auto_shift.h"
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#endif
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#ifdef COMBO_ENABLE
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#include "process_combo.h"
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#endif
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#ifdef KEY_LOCK_ENABLE
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#include "process_key_lock.h"
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#endif
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#ifdef TERMINAL_ENABLE
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#include "process_terminal.h"
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#else
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#include "process_terminal_nop.h"
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#endif
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#ifdef SPACE_CADET_ENABLE
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#include "process_space_cadet.h"
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#endif
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#ifdef HD44780_ENABLE
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#include "hd44780.h"
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#endif
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#ifdef HAPTIC_ENABLE
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#include "haptic.h"
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#endif
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#ifdef OLED_DRIVER_ENABLE
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#include "oled_driver.h"
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#endif
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//Function substitutions to ease GPIO manipulation
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#ifdef __AVR__
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#define PIN_ADDRESS(p, offset) _SFR_IO8(ADDRESS_BASE + (p >> PORT_SHIFTER) + offset)
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#define pin_t uint8_t
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#define setPinInput(pin) PIN_ADDRESS(pin, 1) &= ~ _BV(pin & 0xF)
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#define setPinInputHigh(pin) ({\
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PIN_ADDRESS(pin, 1) &= ~ _BV(pin & 0xF);\
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PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF);\
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})
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#define setPinInputLow(pin) _Static_assert(0, "AVR Processors cannot impliment an input as pull low")
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#define setPinOutput(pin) PIN_ADDRESS(pin, 1) |= _BV(pin & 0xF)
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#define writePinHigh(pin) PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF)
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#define writePinLow(pin) PIN_ADDRESS(pin, 2) &= ~_BV(pin & 0xF)
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static inline void writePin(pin_t pin, uint8_t level){
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if (level){
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PIN_ADDRESS(pin, 2) |= _BV(pin & 0xF);
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} else {
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PIN_ADDRESS(pin, 2) &= ~_BV(pin & 0xF);
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}
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}
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#define readPin(pin) ((bool)(PIN_ADDRESS(pin, 0) & _BV(pin & 0xF)))
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#elif defined(PROTOCOL_CHIBIOS)
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#define pin_t ioline_t
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#define setPinInput(pin) palSetLineMode(pin, PAL_MODE_INPUT)
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#define setPinInputHigh(pin) palSetLineMode(pin, PAL_MODE_INPUT_PULLUP)
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#define setPinInputLow(pin) palSetLineMode(pin, PAL_MODE_INPUT_PULLDOWN)
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#define setPinOutput(pin) palSetLineMode(pin, PAL_MODE_OUTPUT_PUSHPULL)
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#define writePinHigh(pin) palSetLine(pin)
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#define writePinLow(pin) palClearLine(pin)
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static inline void writePin(pin_t pin, uint8_t level){
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if (level){
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palSetLine(pin);
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} else {
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palClearLine(pin);
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}
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}
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#define readPin(pin) palReadLine(pin)
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#endif
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#define STRINGIZE(z) #z
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#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
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#define SYMBOL_STR(x) ADD_SLASH_X(x)
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#define SS_TAP_CODE 1
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#define SS_DOWN_CODE 2
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#define SS_UP_CODE 3
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#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
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#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
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#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)
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#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
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#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
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#define SS_LCMD(string) SS_LGUI(string)
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#define SS_LWIN(string) SS_LGUI(string)
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#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
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#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
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#define SS_RALT(string) SS_DOWN(X_RALT) string SS_UP(X_RALT)
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#define SS_ALGR(string) SS_RALT(string)
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#define SEND_STRING(str) send_string_P(PSTR(str))
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extern const bool ascii_to_shift_lut[0x80];
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extern const bool ascii_to_altgr_lut[0x80];
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extern const uint8_t ascii_to_keycode_lut[0x80];
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void send_string(const char *str);
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void send_string_with_delay(const char *str, uint8_t interval);
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void send_string_P(const char *str);
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void send_string_with_delay_P(const char *str, uint8_t interval);
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void send_char(char ascii_code);
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
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void set_single_persistent_default_layer(uint8_t default_layer);
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void tap_random_base64(void);
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#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
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#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
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void matrix_init_kb(void);
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void matrix_scan_kb(void);
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void matrix_init_user(void);
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void matrix_scan_user(void);
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uint16_t get_record_keycode(keyrecord_t *record);
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uint16_t get_event_keycode(keyevent_t event);
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bool process_action_kb(keyrecord_t *record);
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bool process_record_kb(uint16_t keycode, keyrecord_t *record);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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#ifndef BOOTMAGIC_LITE_COLUMN
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#define BOOTMAGIC_LITE_COLUMN 0
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#endif
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#ifndef BOOTMAGIC_LITE_ROW
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#define BOOTMAGIC_LITE_ROW 0
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#endif
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void bootmagic_lite(void);
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void reset_keyboard(void);
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void startup_user(void);
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void shutdown_user(void);
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void register_code16(uint16_t code);
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void unregister_code16(uint16_t code);
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void tap_code16(uint16_t code);
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports(void);
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void backlight_task(void);
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void backlight_task_internal(void);
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void backlight_on(uint8_t backlight_pin);
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void backlight_off(uint8_t backlight_pin);
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#ifdef BACKLIGHT_BREATHING
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void breathing_task(void);
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void breathing_enable(void);
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void breathing_pulse(void);
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void breathing_disable(void);
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void breathing_self_disable(void);
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void breathing_toggle(void);
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bool is_breathing(void);
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void breathing_intensity_default(void);
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void breathing_period_default(void);
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void breathing_period_set(uint8_t value);
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void breathing_period_inc(void);
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void breathing_period_dec(void);
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#endif
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#endif
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void send_dword(uint32_t number);
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void send_word(uint16_t number);
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void send_byte(uint8_t number);
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void send_nibble(uint8_t number);
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uint16_t hex_to_keycode(uint8_t hex);
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void led_set_user(uint8_t usb_led);
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void led_set_kb(uint8_t usb_led);
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void api_send_unicode(uint32_t unicode);
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#endif
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