d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
47 lines
1.6 KiB
C
47 lines
1.6 KiB
C
#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_ergodox(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5,
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KC_TAB, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_BSLS,
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KC_LCTRL, KC_A, KC_S, KC_E, KC_T, KC_G,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_LGUI,
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/*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_VOLD, KC_MUTE,
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/*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_VOLU,
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/*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_BSPC, CTL_T(KC_ESC), KC_LALT,
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//
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/*-*/ KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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/*-*/ KC_NO, KC_J, KC_U, KC_R, KC_L, KC_SCLN, KC_MINS,
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/*-*/ /*-*/ KC_Y, KC_N, KC_I, KC_O, KC_H, KC_ENT,
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/*-*/ KC_RBRC, KC_P, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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/*-*/ /*-*/ /*-*/ KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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KC_MPLY, KC_MNXT,
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KC_MPRV,
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KC_RALT, KC_QUOT, KC_SPC
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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return MACRO_NONE;
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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