qmk-firmware/docs
noroadsleft d8f090e559 Docs: Supporting a keyboard in the QMK Configurator (#4396)
* Docs: Configurator Support

* Minor updates

* Updated keyboard.h example to use #pragma once

per @drashna
https://github.com/qmk/qmk_firmware/pull/4396#discussion_r232140934

* Add link to doc under Reference section

Added to _sidebar.md and _summary.md

* Changed doc title; minor tweaks

Re-titled the doc as "Supporting Your Keyboard in QMK Configurator".
Made some minor changes to the keyboard.h examples.

* Added tags object to JSON example
2018-11-14 18:32:28 -08:00
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README.md
_sidebar.md Docs: Supporting a keyboard in the QMK Configurator (#4396) 2018-11-14 18:32:28 -08:00
_summary.md Docs: Supporting a keyboard in the QMK Configurator (#4396) 2018-11-14 18:32:28 -08:00
arm_debugging.md
becoming_a_qmk_collaborator.md
compatible_microcontrollers.md
config_options.md
contributing.md
custom_quantum_functions.md
documentation_best_practices.md
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eclipse.md
faq.md
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faq_debug.md
faq_general.md
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feature_advanced_keycodes.md
feature_audio.md
feature_auto_shift.md
feature_backlight.md
feature_bluetooth.md
feature_bootmagic.md
feature_combo.md
feature_command.md
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feature_encoders.md
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feature_hd44780.md
feature_key_lock.md
feature_layouts.md
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feature_macros.md
feature_mouse_keys.md
feature_pointing_device.md
feature_ps2_mouse.md
feature_rgb_matrix.md
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feature_space_cadet_shift.md
feature_space_cadet_shift_enter.md
feature_stenography.md
feature_swap_hands.md
feature_tap_dance.md
feature_terminal.md
feature_thermal_printer.md
feature_unicode.md
feature_userspace.md
features.md
flashing.md
fuse.txt
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getting_started_getting_help.md
getting_started_github.md
getting_started_introduction.md
getting_started_make_guide.md
getting_started_vagrant.md
hand_wire.md
hardware.md
hardware_avr.md
hardware_drivers.md
hardware_keyboard_guidelines.md
how_keyboards_work.md
i2c_driver.md
index.html
internals_defines.md
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internals_input_callback_reg.md
internals_midi_device.md
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internals_midi_util.md
internals_send_functions.md
internals_sysex_tools.md
isp_flashing_guide.md
keycode.txt
keycodes.md
keycodes_basic.md
keycodes_us_ansi_shifted.md
keymap.md
newbs.md
newbs_best_practices.md
newbs_building_firmware.md
newbs_flashing.md
newbs_getting_started.md
newbs_learn_more_resources.md
newbs_testing_debugging.md
porting_your_keyboard_to_qmk_(arm_and_other_chibios_cpus).md
power.txt
qmk.css
quantum_keycodes.md
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reference_configurator_support.md Docs: Supporting a keyboard in the QMK Configurator (#4396) 2018-11-14 18:32:28 -08:00
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understanding_qmk.md
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usb_nkro.txt

README.md

Quantum Mechanical Keyboard Firmware

Current Version Build Status Discord Docs Status GitHub contributors GitHub forks

What is QMK Firmware?

QMK (Quantum Mechanical Keyboard) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the tmk_keyboard with some useful features for Atmel AVR controllers, and more specifically, the OLKB product line, the ErgoDox EZ keyboard, and the Clueboard product line. It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.

How to Get It

If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is fork the repo through Github, and clone your repo locally to make your changes, push them, then open a Pull Request from your fork.

Otherwise, you can either download it directly (zip, tar), or clone it via git (git@github.com:qmk/qmk_firmware.git), or https (https://github.com/qmk/qmk_firmware.git).

How to Compile

Before you are able to compile, you'll need to install an environment for AVR or/and ARM development. Once that is complete, you'll use the make command to build a keyboard and keymap with the following notation:

make planck/rev4:default

This would build the rev4 revision of the planck with the default keymap. Not all keyboards have revisions (also called subprojects or folders), in which case, it can be omitted:

make preonic:default

How to Customize

QMK has lots of features to explore, and a good deal of reference documentation to dig through. Most features are taken advantage of by modifying your keymap, and changing the keycodes.