[Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter (#8130)

* [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter

* [Keyboard] Reform the matrix into 2x3: sixshooter
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a_p_u_r_o 2020-02-11 10:22:37 +09:00 committed by GitHub
parent cabe4dfa72
commit 4b7d46ced0
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2 changed files with 13 additions and 21 deletions

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@ -11,26 +11,16 @@
#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0. #define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 1 #define MATRIX_ROWS 2
#define MATRIX_COLS 6 #define MATRIX_COLS 3
/* /* Keyboard Matrix Assignments */
* Keyboard Matrix Assignments #define DIRECT_PINS { \
* { F7, F6, F1 }, \
* Change this to how you wired your keyboard { F5, F4, F0 } \
* COLS: AVR pins used for columns, left to right }
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { }
#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5 #define DEBOUNCE 5

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@ -4,10 +4,12 @@
#include "quantum.h" #include "quantum.h"
#define LAYOUT( \ #define LAYOUT( \
K00, K01, K02, \ K00, K01, K02, \
K03, K04, K05 \ K03, K04, K05 \
) { \ ) \
{ K00, K01, K02, K03, K04, K05 }, \ { \
{ K00, K01, K02 }, \
{ K03, K04, K05 } \
} }
inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); } inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }