Relocate RGB keycode processing (#7508)

* Move rgb keycode logic to process_keycode

* Fixes for rgb matrix

* Fixes for mxss

* Fix inc/dec logic, add comments

* Fix return RAINBOW_SWIRL logic

* stop external use of rgb helper functions

* merge fix

* Fix 'defined but not used' when all animations are disabled
This commit is contained in:
Joel Challis 2019-12-16 20:27:53 +00:00 committed by Drashna Jaelre
parent 0082ecf1f3
commit ae40fc498b
7 changed files with 199 additions and 181 deletions

View File

@ -109,6 +109,7 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/rgblight.c
CIE1931_CURVE = yes
LED_BREATHING_TABLE = yes
RGB_KEYCODES_ENABLE = yes
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
@ -147,6 +148,7 @@ endif
SRC += $(QUANTUM_DIR)/rgb_matrix.c
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
CIE1931_CURVE = yes
RGB_KEYCODES_ENABLE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
@ -187,6 +189,10 @@ ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
endif
ifeq ($(strip $(RGB_KEYCODES_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c

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@ -32,6 +32,7 @@ FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
# Remove the common RGB light code and use my iteration instead
OPT_DEFS += -DRGBLIGHT_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_rgb.c
SRC += rgblight.c
SRC += ws2812.c
CIE1931_CURVE = yes

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@ -0,0 +1,141 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "process_rgb.h"
#include "rgb.h"
typedef void (*rgb_func_pointer)(void);
/**
* Wrapper for inc/dec rgb keycode
*
* noinline to optimise for firmware size not speed (not in hot path)
*/
static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) {
if (is_shifted) {
dec_func();
} else {
inc_func();
}
}
/**
* Wrapper for animation mode
* - if not in animation family -> jump to that animation
* - otherwise -> wrap round animation speed
*
* noinline to optimise for firmware size not speed (not in hot path)
*/
static void __attribute__((noinline,unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) {
if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) {
rgblight_step();
} else {
rgblight_mode(start);
}
}
/**
* Handle keycodes for both rgblight and rgbmatrix
*/
bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
#ifndef SPLIT_KEYBOARD
if (record->event.pressed) {
#else
// Split keyboards need to trigger on key-up for edge-case issue
if (!record->event.pressed) {
#endif
uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case RGB_TOG:
rgblight_toggle();
return false;
case RGB_MODE_FORWARD:
handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
return false;
case RGB_MODE_REVERSE:
handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
return false;
case RGB_HUI:
handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
return false;
case RGB_HUD:
handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
return false;
case RGB_SAI:
handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
return false;
case RGB_SAD:
handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
return false;
case RGB_VAI:
handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
return false;
case RGB_VAD:
handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
return false;
case RGB_SPI:
handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
return false;
case RGB_SPD:
handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
return false;
case RGB_MODE_PLAIN:
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
return false;
case RGB_MODE_BREATHE:
#ifdef RGBLIGHT_EFFECT_BREATHING
handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
#endif
return false;
case RGB_MODE_RAINBOW:
#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
#endif
return false;
case RGB_MODE_SWIRL:
#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
#endif
return false;
case RGB_MODE_SNAKE:
#ifdef RGBLIGHT_EFFECT_SNAKE
handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
#endif
return false;
case RGB_MODE_KNIGHT:
#ifdef RGBLIGHT_EFFECT_KNIGHT
handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
#endif
return false;
case RGB_MODE_XMAS:
#ifdef RGBLIGHT_EFFECT_CHRISTMAS
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
#endif
return false;
case RGB_MODE_GRADIENT:
#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
#endif
return false;
case RGB_MODE_RGBTEST:
#ifdef RGBLIGHT_EFFECT_RGB_TEST
rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
#endif
return false;
}
}
return true;
}

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@ -0,0 +1,20 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
bool process_rgb(const uint16_t keycode, const keyrecord_t *record);

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@ -16,10 +16,6 @@
#include "quantum.h"
#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
# include "rgb.h"
#endif
#ifdef PROTOCOL_LUFA
# include "outputselect.h"
#endif
@ -253,6 +249,9 @@ bool process_record_quantum(keyrecord_t *record) {
#endif
#ifdef MAGIC_KEYCODE_ENABLE
process_magic(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_rgb(keycode, record) &&
#endif
true)) {
return false;
@ -311,158 +310,6 @@ bool process_record_quantum(keyrecord_t *record) {
}
}
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# ifndef SPLIT_KEYBOARD
if (record->event.pressed) {
# else
// Split keyboards need to trigger on key-up for edge-case issue
if (!record->event.pressed) {
# endif
uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
switch (keycode) {
case RGB_TOG:
rgblight_toggle();
return false;
case RGB_MODE_FORWARD:
if (shifted) {
rgblight_step_reverse();
} else {
rgblight_step();
}
return false;
case RGB_MODE_REVERSE:
if (shifted) {
rgblight_step();
} else {
rgblight_step_reverse();
}
return false;
case RGB_HUI:
if (shifted) {
rgblight_decrease_hue();
} else {
rgblight_increase_hue();
}
return false;
case RGB_HUD:
if (shifted) {
rgblight_increase_hue();
} else {
rgblight_decrease_hue();
}
return false;
case RGB_SAI:
if (shifted) {
rgblight_decrease_sat();
} else {
rgblight_increase_sat();
}
return false;
case RGB_SAD:
if (shifted) {
rgblight_increase_sat();
} else {
rgblight_decrease_sat();
}
return false;
case RGB_VAI:
if (shifted) {
rgblight_decrease_val();
} else {
rgblight_increase_val();
}
return false;
case RGB_VAD:
if (shifted) {
rgblight_increase_val();
} else {
rgblight_decrease_val();
}
return false;
case RGB_SPI:
if (shifted) {
rgblight_decrease_speed();
} else {
rgblight_increase_speed();
}
return false;
case RGB_SPD:
if (shifted) {
rgblight_increase_speed();
} else {
rgblight_decrease_speed();
}
return false;
case RGB_MODE_PLAIN:
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
return false;
case RGB_MODE_BREATHE:
# ifdef RGBLIGHT_EFFECT_BREATHING
if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_BREATHING);
}
# endif
return false;
case RGB_MODE_RAINBOW:
# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
}
# endif
case RGB_MODE_SWIRL:
# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
}
# endif
return false;
case RGB_MODE_SNAKE:
# ifdef RGBLIGHT_EFFECT_SNAKE
if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_SNAKE);
}
# endif
return false;
case RGB_MODE_KNIGHT:
# ifdef RGBLIGHT_EFFECT_KNIGHT
if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_KNIGHT);
}
# endif
return false;
case RGB_MODE_XMAS:
# ifdef RGBLIGHT_EFFECT_CHRISTMAS
rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
# endif
return false;
case RGB_MODE_GRADIENT:
# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
rgblight_step();
} else {
rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
}
# endif
return false;
case RGB_MODE_RGBTEST:
# ifdef RGBLIGHT_EFFECT_RGB_TEST
rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
# endif
return false;
}
}
#endif
// keycodes that depend on both pressed and non-pressed state
switch (keycode) {
case GRAVE_ESC: {
@ -513,7 +360,6 @@ bool process_record_quantum(keyrecord_t *record) {
send_keyboard_report();
return false;
}
}
return process_action_kb(record);

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@ -137,6 +137,10 @@ extern layer_state_t layer_state;
# include "process_magic.h"
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# include "process_rgb.h"
#endif
#ifdef HD44780_ENABLE
# include "hd44780.h"
#endif

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@ -128,26 +128,26 @@ void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
#ifndef RGBLIGHT_ENABLE
# define rgblight_toggle() rgb_matrix_toggle()
# define rgblight_enable() rgb_matrix_enable()
# define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom()
# define rgblight_disable() rgb_matrix_disable()
# define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom()
# define rgblight_step() rgb_matrix_step()
# define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val)
# define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val)
# define rgblight_step_reverse() rgb_matrix_step_reverse()
# define rgblight_increase_hue() rgb_matrix_increase_hue()
# define rgblight_decrease_hue() rgb_matrix_decrease_hue()
# define rgblight_increase_sat() rgb_matrix_increase_sat()
# define rgblight_decrease_sat() rgb_matrix_decrease_sat()
# define rgblight_increase_val() rgb_matrix_increase_val()
# define rgblight_decrease_val() rgb_matrix_decrease_val()
# define rgblight_increase_speed() rgb_matrix_increase_speed()
# define rgblight_decrease_speed() rgb_matrix_decrease_speed()
# define rgblight_mode(mode) rgb_matrix_mode(mode)
# define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode)
# define rgblight_get_mode() rgb_matrix_get_mode()
# define rgblight_toggle rgb_matrix_toggle
# define rgblight_enable rgb_matrix_enable
# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
# define rgblight_disable rgb_matrix_disable
# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
# define rgblight_step rgb_matrix_step
# define rgblight_sethsv rgb_matrix_sethsv
# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
# define rgblight_step_reverse rgb_matrix_step_reverse
# define rgblight_increase_hue rgb_matrix_increase_hue
# define rgblight_decrease_hue rgb_matrix_decrease_hue
# define rgblight_increase_sat rgb_matrix_increase_sat
# define rgblight_decrease_sat rgb_matrix_decrease_sat
# define rgblight_increase_val rgb_matrix_increase_val
# define rgblight_decrease_val rgb_matrix_decrease_val
# define rgblight_increase_speed rgb_matrix_increase_speed
# define rgblight_decrease_speed rgb_matrix_decrease_speed
# define rgblight_mode rgb_matrix_mode
# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
# define rgblight_get_mode rgb_matrix_get_mode
#endif
typedef struct {